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lazybearsoft

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About lazybearsoft

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  1. lazybearsoft

    Looking For Feedback on Dungeon! Game

    Just wanted to let you all know, I am removing the app from circulation until I can re-theme the game to use original artwork.
  2. lazybearsoft

    Looking For Feedback on Dungeon! Game

    Fuzzy, thanks for trying the game out. My guess is, you were clicking on places that were not legal moves. In the beginning, your character will be at the Start area...so your first move has to be an area adjoining that Start space (there is only one space adjoining the Start area, and that is the Main Gallery). After that, you may again select an adjoining space to the Main Gallery (five options now....Start and 4 corridor spaces radiating out from the Main Gallery). Movement phase continues in this fashion until you mark up to 5 spaces (can be less if desired)....when you have chosen your final move position, right-click and choose Commit from the pop-up menu. As I said, the game is not very polished yet. You are right, some interactive messages would be helpful here....maybe a brief pop-up message saying when you have clicked on a space that is not a legal move would help, along with a suggestion to click on a adjoining area.
  3. When Android SlotRacers closes due to lost connection w/ player, server still has player in WAITING mode for 15 seconds. Need to fix this...
  4. [color=#333333]I have just released a BETA of my Windows version of the classic board game Dungeon!, and I could use some feedback on the general gameplay experience. [color=#333333]Dungeon! was originally developed by TSR, creators of the Dungeons & Dragons RPG system back in the 70's. The board game Dungeon! was developed in order to bring a simplified D&D experience to the masses, via a board game. The basic premise of the game is this: players move their character pieces through the many rooms and levels of the dungeon, battling monsters and collecting treasure, while trying not to get killed themselves. The first player to aquire a certain amount of treasure and return to the starting area, wins. A complete copy of the game rules can be found here: [color=#333333]http://magisterrex.c...ungeonRules.pdf [color=#333333]My version remains mostly faithful to the 1981 version of the board game rules. The BETA runs on Windows XP and up, and requires a video card that can handle XNA games. The game is also currently running as a Windows Phone 7 app, but I have not released it with this beta, as I still need to make some adjustments to make the game easier to play on a smaller screen. I also plan to port this game to Android at some point. [color=#333333]The Dungeon! BETA installer can be found here: (EDIT: link removed while re-theming app) [color=#333333]The game is functional, but is certainly in need of polishing. The BETA version is currently fixed to 2 players of the Elf class (the other classes will be added soon). Also, there are no sound effects in the game yet. [color=#333333]If you are not familiar with the board game version, I would suggest reading the game rules before attempting to play the game (link given above). After reading the rules, gameplay should seem fairly straightforward. However, I should explain the method of moving the characters about the dungeon. At the beginning of each players turn, you will see the Player Info Dialog, showing the players name and image, the list of treasure the player has found, and how many spells remain (for Wizards, not avilable in this BETA). After closing this dialog, it will be time for the player to move his character. The player will begin at the Start (Main Staircase) area. The player can move anywhere from 0 to 5 spaces each turn. The player starts moving by clicking an area next to his current position. A small black square will show the beginning of this 'move path'. Continue building your 'move path' by clicking on area next to the first area you clicked, and a second black square will appear. You may clear your move path and start over at anytime by right-clicking the mouse and choosing 'Clear' from the pop-up menu. Once you are satisfied with your move path, right-click and choose 'Commit'. Your player will then be moved to the end of your move path. What happens next depends on where your move ended....if you are in an uncleared room or chamber, a combat sequence will start. If you finished in a corridor next to a secret door, the a secret door sequence will start. If you ended your move in an area with no monsters or secret doors, it will become the next player's turn. [color=#333333]Enjoy the game, and please feel free to send me any feedback on Facebook or Twitter: [color=#333333]http://www.facebook....365171893494025 [color=#333333]http://twitter.com/lazybearsoft [color=#333333]Regards, [color=#333333]LazyBear
  5. This site just went live 2 days ago....so there may not be many players online. If *no* other players are online, ask a friend to join in!
  6. I will try to fix the control problem tomrrow....I'll leave the server up in the meantine, but be aware of the occasional problem.
  7. Had some server downtime overnight....is back up and running again.
  8. BTW, the server just went live today, so chances are you may be the only player when you try joining a game...so your best bet in testing this is to get a friend to connect the same time as you.....otherwise you'll be waiting a while for another player to join.
  9. Hi all, This is my first attempt at a Java game, Slot Racers. It's actually a port from C++ code, with enhancements by me. The original Slot Racers game was devleoped for the Atari 2600, was a 2-player shooter, in which each player controlled a vehicle which could shoot bullets at the other player. In it's C++ incarnation, the two players had to share a keyboard on one computer. When porting this code to Java, I have added (among other things) the ability to play against other players online. The game and server is currently in beta phase....I would appreciate if some folks could give it a try and let me know if they run into any problems, or just have any suggestions for improving the game. You can find my Java version of Slot Racers here: [color=#ff0000]http://slotracers.dreamhosters.com [size=2] Some notes: The game currently run as a Java applet within a browser. I have plans to port this code to run as an Android app, soon. When you first load the Slot Racers web page, the applet takes 2 or 3 minutes to load the first time. After the first time, it loads pretty quick. If I update the applet jar, then I have to go thru the 2-3 minute load again. I have no idea what the reason for the 1st time delay is.....the jar is only approx 100k. Maybe someone here can clue me in on why 1st time applet load takes sooooo long. Once the applet loads, you will have to type in an alias you want to use as a player name, then click the 'JOIN GAME' button. At the moment, the Player List is only for informational purposes (you cannot choose which player to play against...I will adding this ability later). After clicking the join button, if the server is not full, you will either be put in waiting mode (if there is not currently another player also waiting to play), or if there is already another player also waiting to play, you will automatically be paired with that player, and gameplay will commence. Server is currently set to allow 100 players max. If you try to join while the server is currently full, you will get a message that asks you to try again later. Server to client comm is done via UDP sockets, therefore there is no persistent connection. The server uses a 'heartbeat' message to determine if any clients go away. If a client doesn't respond to the heartbeat within 15 seconds, the server decides the client is 'disconnected', and any game in progress is stopped. Game controls are listed on the Slot Racers web page. Keep in mind your browser has to have focus for your input to be recognized by the applet. Game ends when one player reaches 10 'kills'...after which you may choose to replay against the same player, or quit back to the 'lobby'. That's all I can think of, for now. Post any bugs you find or suggestions here and/or by replying at my twitter account: http://twitter.com/lazybearsoft If you find that the game server is down, or some other catastrophic failure, please let me know via twitter.... that way I will be notifed and be able to respond faster. Thanks, and have fun! Lazy Bear
  10. More info about the game can be found here: http://t.co/J1484pVX
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