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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks guys, but now another question. What is the difference between Java SE/FX/EE/ME/... I have to choose a version of Netbeans to download What's the best one for game development?
  2. And just another question. What is the difference between Java SE/FX/EE/ME/... I have to choose a version of Netbeans to download What's the best one for game development? Thanks again!
  3. Thanks guys, keep them coming. I'll definitely check Netbeans out. I already tried Eclipse, but I was overwhelmed with all options they gave me, just to create a project (I chickened out...) Moar IDE's, moar thanks!
  4. Hi guys! I have a solid basis in programming and I'm learning Java at the moment. I also know C++, VB.net, etc... My IDE has always been Visual studio (2008-2010-2012), but that doesnt support Java. What IDE do you guys suggest that is similar to VS (I'll use it for some simple games). I have used the search option, but most topics were 11-4 years old [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] Thanks!
  5. That is pretty usefull. Thanks for clearing everything up!
  6. Ow, like that. So you will be able to use XNA (C#) but also native c++. Now it makes more sense now.
  7. So I was actually right or not? Is it only for app and/or games? Would be awesome if you guys helped me out on this one.
  8. [quote name='Promit' timestamp='1340912385' post='4953744'] You may have misunderstood the WinPhone announcement. Basically, C++ is a viable language for WinPhone 8, whereas games/graphics were required to use XNA in WinPhone 7(.5). [/quote] Oww, that could be it. I'm going to look deeper into that
  9. Thanks guys! I think I've misread something somewhere. Anyway, thanks for your info!
  10. Hi guys! This might be a dumb question, so be prepared. A few weeks ago, I think I read some stuff about microsoft announcing xna for c++. But now I can't find any information on the subject online. Am I that mistaken or is it indeed coming (VS 2012?). Let me know!
  11. I used SimonForsman's solution. It was the easiest one the implement (just for a prototype). Thanks!
  12. Hurray! Thanks to you guys, it works now!
  13. Hi guys! I have to built a small prototype of a concept my team came up with. I'm having some issues on letting to spider swing it's web. So how can I code a swinging movement of a spider with a web attached to a fixed point? It has to swing a few times, before losing it's velocity and then hanging still. This may sound a bit confusing, but this "drawing" should make it clear. [img]http://i50.tinypic.com/2qx0oli.jpg[/img] Many thanks in advance! (This would have been better in the Math & Physics forum...)
  14. Thanks dudes. I was thinking the same thing as Reloadead, so I'll try that. The soldier doesn't have to shoot in the exact direction of the hero. It just has to shoot (like the bitmap shows, in 1 direction per bitmap).