• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

100 Neutral

About teenCoder

  • Rank
  1. Handclaps & Guitars
  2. Debating whether I should play Team Fortress 2 or Uncharted 3 tonight.
  3. The latte is a lie
  4. Going to finish my night playing some FIFA on the PS3
  5. Greatness from small beginnings
  6. [quote name='assainator' timestamp='1330121674' post='4916343'] Although I like the idea, I do see one problem: what if one of the teaching kids teaches wrong ideas/behaviour/techniques? For example, a kid might teach others to use macros in C++ where operators would be FAR, FAR better. A teaching kid might not even be aware of better options, options that might reduce the time needed a 3d modeling operation from 10 minutes to 20 seconds. I'm not saying it's bad thing, I'm not trying to discourage you. I would, on the other hand, advice you to pick out the kids with the right knowledge and inform the other users of knowlegde. Good luck! [/quote] We do. The kids with the most knowledge are the ones who usually post things to help other kids learn. If someone teaches the wrong idea, we usually have another person who has a better way of doing things, a solution to the problem, or corrects the persons idea. Thanks. Hopefully we get more members.
  7. [color=#1C2837][font=arial, verdana, tahoma, sans-serif][size=3]I'm a teenage programmer. I'm 16 and a sophomore in high school. I started a group on Facebook a while back with my friend from Sweden called TeenDev. Right now we have about 30 members but we are always looking for more. If you are into game development, web development, artistic stuff, etc, you are free to join.....as long as your age has teen in it. i.e (sixteen, seventeen, etc). You can check it out at the link below. The group's purpose is to create a place on the internet where kids like us (programmers and such) can go to talk about anything and help each other solve our coding problems. A place where everyone understands each other without adults making fun of you because you are a young programmer and you don't understand some stuff. We could use more members. Eventually we hope to turn the group into a site that teaches kids on game development, software development, robotics, art, etc with the help of other kids and teens. [/size][/font][/color] [color=#1C2837][font=arial, verdana, tahoma, sans-serif][size=3]Link: [/size][/font][/color][url="http://www.facebook.com/groups/TeenDev/"]http://www.facebook....groups/TeenDev/[/url][color=#1C2837][font=arial, verdana, tahoma, sans-serif][size=3] [/size][/font][/color]
  8. I know how to use Photoshop but in the terms of photo manipulation and photo effects not creating art. i'm working on getting the hang of Illustrator and the rest.
  9. [quote name='freeworld' timestamp='1329184779' post='4912832'] [quote] Adobe Photoshop, Illustrator, 3DS Max, & Maya [/quote] You seriously dropped that much cash and dont make your own art? On a serious note... it's called drawing, modeling, painting... it's called making art. Just google drawing tutorials or 3d modeling tutorials. [/quote] I have a student license for 3DS Max and Maya
  10. chrono trigger and xenogears.....oh i've missed you so much
  11. In mood for some Hoodie Allen
  12. I lack inspiration and art.