• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

NerdyGnome

Members
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

100 Neutral

About NerdyGnome

  • Rank
    Newbie

Personal Information

  • Location
    Sweden
  1. [quote name='Noctiz' timestamp='1329557353' post='4914143'] [quote name='NerdyGnome' timestamp='1329526291' post='4914068'] I dont want to rain on your parade or anything but you will not be able to make a game like Runescape. That's a MMORPG and takes years for big teams to develop [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] You're better off with doing stuff like Pong, Pacman and maybe even a platformer when you're ready? Just increase the difficulty of the game after every finished project and you'll be fine [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] There's lot of RPG's made by one guy, and they're better than Runescape...how come I can't do it? With work and dedication I'll do it and I know it'll take years. [/quote] Well, you said you wanted to make a game like RS, and RS is a MMORPG, which is a HUGE game. Seeing as it takes years for a big team of professionals to make a MMORPG it will take a single beginner lots and lots of years. If you really want to do it you will probably be able to do it but since it will take so many years there is a high chance of you not completing it. I'm not trying to be a douche, just being realistic. EDIT: There is lots of different RPG's, maybe try making a text-based?
  2. I dont want to rain on your parade or anything but you will not be able to make a game like Runescape. That's a MMORPG and takes years for big teams to develop You're better off with doing stuff like Pong, Pacman and maybe even a platformer when you're ready? Just increase the difficulty of the game after every finished project and you'll be fine
  3. A lower pay would not be a really big problem unless it's a really significant amount. Programming games as a hobby on the side sounds good too, I dont really know what to do at the moment. But seing as I have a couple of years left I will probably figure something out
  4. Thanks for all your help guys, I appreciate it. I think I will stick to Java for atleast a year or two and then start with C++. As for rip-off's questions: 1) I'm not great, but not bad either. I've fiddled around with Java for many years but it was some time ago I decided to focus on it. 2) I'm in first year of college, so I have atleast 3 years before I willl look for jobs. I was actually thinking of getting a job as a java programmer in the software industry after college. Maybe work there for a few years while doing some cool game projects on the side. After I've saved up some money and more experience from game making I'll try to look for a job in the game industry. How does that sound?
  5. Hello, hopefully I wont get bashed too much for this question. I've been programming in Java for a while now and I started to get interested in programming games. I would love to get a job in the game industry and I've seen that C++ is pretty much the standard(?) there. So now to my question; Should I start learning C++ to make games or keep programming java? Worth to note: I've always wanted to be a java programmer or work in the game industry. Seeing as C++ is the standard language in the games industry my two interests kind of clash with each other. I also don't want any heated arguments where people bash each other for their choice of language. I just want to know if C++ really is the standard language in the game industry and if I should start programming in it if I want a job making games? Cheers