• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

257 Neutral

About Landi20

  • Rank

Personal Information

  • Location
    Viana do Castelo
  1. I using this tutorial to make my game if want to use the playerController like this toturial My question i only have to port my input from character class to my playercontroller
  2. i find the soluction the problem is in my pickup class
  3. i find the problem i forget the update my quest now i have a other problem i use this tutorial to make my pickup system to this tutorial now i part have to pickup a quest item and i can´t put to work do i have to create other actor to use to the quest item i can add to inventory but can´t update my quest i think my problem is in pickup class link to googledrive https://drive.google.com/open?id=0B11O6ZMrJmMOMEZyU3VHSFFpMjA
  4. i have problem when i click the button to show details of quest the widget disapers what i doing wrong this is the link to project https://drive.google.com/open?id=0B11O6ZMrJmMOT2kzNHVGN2R1b1k
  5. i find the soluction i make a newbie mistake i forget the connect the the foreachloop with breake in array element i forget the connect the array element to current amount and requeried amount
  6. i can´t put my craft working the material don´t update in craft widget MasterItem.h USTRUCT(BlueprintType) struct Finventoryslot : public FTableRowBase {     GENERATED_BODY() public:     UPROPERTY(EditAnywhere, BlueprintReadWrite)         TSubclassOf<class AMasterItem>ItemClass;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         int32 Amount; }; "LegendOfArthurCharacter.h USTRUCT(BlueprintType) struct FInventoryItem : public FTableRowBase {     GENERATED_BODY() public:     /*FInventoryItem() {     Name = FText::FromString("Item");     Action = FText::FromString("Use");     Description = FText::FromString("Please Enter a description for this item");     Value = 10;     }     */     UPROPERTY(EditAnywhere, BlueprintReadWrite)         FName ItemID;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         FText Name;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         FText Action;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         int32 Value;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         UTexture2D * thumbnail;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         FText Description;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         Category Category;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         Rank Ranks;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         bool canbeStack;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         TArray<Finventoryslot>Recepie;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         bool bCanBeUsed;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         EnumSlots EnumSlots;     UPROPERTY(EditAnywhere, BlueprintReadWrite)         FString internalName; }; i put the blueprints and widgets in googledrive i using this tuturial https://www.youtube.com/watch?v=Fs0p4pPf9m8&index=20&list=PLmKKTERcjTPKEPl0nk48Tpmj-iWmzqo_Q#t=9.483922 https://drive.google.com/open?id=0B11O6ZMrJmMORkw1bWRQZmd2RFk what i doing wrong
  7. The problem is only happen when i try login for the secound time i think the problem is in this function void UGameSparksStatics::LoginSucessDetails_Response(GameSparks::Core::GS & gs, const GameSparks::Api::Responses::AccountDetailsResponse & resp) {     if (inicialized) {         if (!resp.GetHasErrors()) {             /***********************************************************************/             if (theWorld->GetGameInstance())             {                 UStateManager *manager = Cast<UStateManager>(theWorld->GetGameInstance());                 if (manager)                 {                     manager->ChangeState(EGameState::EServerScreen);                 }             } /****************************************************************************************/             else             {                 if (GEngine) {                     GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::MakeRandomColor(), TEXT("Accounts Details Request Fail"));                 }             }         }     } } becouse i call a fuction like this the gameengine never crash i think the gameparks don´t like when have change the gamestats void UGameSparksStatics::LoginSucessDetails_Response(GameSparks::Core::GS & gs, const GameSparks::Api::Responses::AccountDetailsResponse & resp) {     if (inicialized) {         if (!resp.GetHasErrors()) {             if (GEngine) {             GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::MakeRandomColor(),resp.GetJSONString().c_str());             }             else             {                 if (GEngine) {                     GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::MakeRandomColor(), TEXT("Accounts Details Request Fail"));                 }             }         }     } }
  8. now i have other problem when i try login the game and exit and try make login for the secound time the game crash give this error what i doing wrong and this is the link to my project https://www.dropbox.com/sh/ay42hi5u7npwf8n/AAB0lDrJ6VjKQ2pVL4wcCP8Sa?dl=0 Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject UE4Editor_RPG_4849!UGameSparksStatics::LoginSucessDetails_Response() [c:\users\pedro\documents\unreal projects\rpg\source\rpg\gamesparksstatics.cpp:48] UE4Editor_RPG_4849!GameSparks::Core::GSTypedRequest<GameSparks::Api::Requests::AccountDetailsRequest,GameSparks::Api::Responses::AccountDetailsResponse>::Callbacks::OnSucess() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparksbasesdk\include\gamesparks\gstypedrequest.h:113] UE4Editor_GameSparks!GameSparks::Core::GSRequest::Complete() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparksbasesdk\src\gamesparks\gsrequest.cpp:83] UE4Editor_GameSparks!GameSparks::Core::GS::ProcessReceivedResponse() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparksbasesdk\src\gamesparks\gs.cpp:510] UE4Editor_GameSparks!GameSparks::Core::GS::ProcessReceivedItem() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparksbasesdk\src\gamesparks\gs.cpp:565] UE4Editor_GameSparks!GameSparks::Core::GS::OnMessageReceived() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparksbasesdk\src\gamesparks\gs.cpp:164] UE4Editor_GameSparks!GameSparks::Core::GSConnection::OnWebSocketCallback() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparksbasesdk\src\gamesparks\gsconnection.cpp:129] UE4Editor_GameSparks!`anonymous namespace'::_RealWebSocket::_dispatch() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparksbasesdk\src\easywsclient\easywsclient.cpp:649] UE4Editor_GameSparks!GameSparks::Core::GSConnection::Update() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparksbasesdk\src\gamesparks\gsconnection.cpp:160] UE4Editor_GameSparks!GameSparks::Core::GS::UpdateConnections() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparksbasesdk\src\gamesparks\gs.cpp:314] UE4Editor_GameSparks!UGameSparksModule::Tick() [c:\users\pedro\documents\unreal projects\rpg\plugins\gamesparks\source\gamesparks\private\gamesparksmodule.cpp:66] UE4Editor_Engine UE4Editor_UnrealEd UE4Editor_UnrealEd UE4Editor UE4Editor UE4Editor UE4Editor UE4Editor kernel32 ntdll
  9. ok thanks the problem i want put i item in the slot of my inventory like the tutorial you give -me  but using c++ what is doing is create a slot every time i pick up a item
  10. yes i using unreal engine the code i put in attanchemt but i gonna put a link to dropbox the problem i can´t put my item add correctly to my inventory https://www.dropbox.com/sh/7lk517mtun6zceh/AAAnZ9yrHhgy5Z_sWb9lWHFra?dl=0
  11. i try pick up a item add to slot like this images [attachment=35948:Unreal_Action_RPG_Inventory_System.jpg] but this is my results [attachment=35950:ry.jpg] [attachment=35951:ddd.jpg]    
  12. i can´t add a item correctly to my inventory the result is like this image ddd.png and i want this result this image Starting_inventory.png i use this tutorial to make the inventory https://www.youtube.com/watch?v=UCV5YWUobxo&t=15s i using unreal engine 4 i put in rar file becouse is multiples files what i doing wrong            
  13. i find the solution i forget the add new instance to blueprintclass
  14. how i change umg for another by widget when i click in button&nbsp; using c++ i using this tutorial to make my login systyem https://www.youtube.com/watch?v=1wY35cep5V4 but i can´t put work void ULoginMenuWidget::OnOptionsClicked() { /*if (GetWorld()->GetGameInstance()) { UStateManager *StateManager = Cast<UStateManager>(GetWorld()->GetGameInstance()); if (StateManager) { StateManager->ChangeState(EGameState::EOptionsScreen); } } */ if (GEngine) { GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::MakeRandomColor(), TEXT("Options")); } /**/ } my game crash
  15. thanks for the help I create a inventory system my problem i can´t put work my grab system i grab some code of example of pickingdemo.java how create a grab event to grab my container and move around the map the problem is in this code the soluction is create a grab event i don´t know how  MouseEventControl.addListenersToSpatial(mainWindow, new DefaultMouseListener() { @Override public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) { if(event.getButtonIndex()==MouseInput.BUTTON_LEFT && event.isPressed()){ event.setConsumed(); System.out.println("Start drag"); if(event.getButtonIndex()==MouseInput.BUTTON_LEFT && event.isReleased() && mainWindow != null){ System.out.println("Stop drag"); } } @Override public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture ) { System.err.println("Passou o rato por cima"); } public void mouseExited( MouseMotionEvent event, Spatial target, Spatial capture ) { System.err.println("Mouse Saiu"); } });