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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

NewBreed117

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  1. Thank you for all the responses I am starting to get a good picture of what I am looking at :) Thanks again everyone!
  2. Is Java viable for graphic intensive video games. More specifically could I recreate a game like Halo or Call of Duty where you need to have quick input and output? Thanks in advance to your answers
  3. HAPPY BIRTHDAY!
  4. Congrats! Its great to hear about your success!
  5. Thank you to everyone who responded [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] All of your answers are really great thanks again [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
  6. Ok yes this is a stupid question and have read similiar questions but for some reason the answers they got just havent made sense to me. So if someone would like to help me out I just have this one simple question: What is a Game Engine? Please be precise and explain exactly what it is. Thanks in advance!
  7. Thanks for the help guys
  8. Hey I am looking for: Up to date books on C++, Python and C#. I have been looking on Google but haven't found one i quite like so if you could please post some great books or manuals or whatever then that would be much appreciated, thanks in advance!
  9. OK, so this is probably stupid question, but I am learning to program...slowly but surly. My question is: What job is a good job to get to sustain me while I learn to program. I just need to know you might think would be [b]great financial aid[/b], while im learning to program ( so that I can make a video game). Thank you in advance for your comments!
  10. I am just starting out. I want to make video games for a career and hopefully start my own gaming company. I have a few questions to ask: Is it smart to first make an app or software before i start on a game, or should i just start into game programing. Also if you would like to point me in the right direction, please name a few programming software to create games and apps/software. Thank you in advance!
  11. What does this have to do with video games? haha but ya its rediculuse and retarded.
  12. I am going to put my thoughts into it, after looking at all the endings and what not i believe that it is the "Indoctrination Theory". Shephard has had a lot of contact with the Reapers, there has to be some sort of indoctrination happening to him. I believe there will be a fourth game (or DLC but i doubt the DLC part) where you will play as a completely new person where you find out that the ending of ME3 was a lie, to try and convert Shephard into accepting the Reapers (ex: synthesis and control options) the right choice was to destory them, to completly reject them. I have my reasons for all of this so if someone wants me to explain them just ask.