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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Wilson Seoane Liberata

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About Wilson Seoane Liberata

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  1. Hi, all know what time lapses are. But Im not looking for time lapses, (in high speed). (u know?) Im looking for videos where i can see how the programmer doing a game, but in normal speed. Sorry for my english dudes.
  2. Unity

    That works for you?
  3. [quote name='Antheus' timestamp='1329574795' post='4914193'] If they are not entitled, then it's an empty promise. Only a contract can guarantee such revenue and nobody is going to spend their life time employed at this company. [/quote] Touché.
  4. [quote name='Noctiz' timestamp='1329559756' post='4914152'] I want to go to another college about game development that I fount here near my town. [/quote] U are lucky xDDD
  5. In the past, i made that. http://www.youtube.com/watch?v=xiEB0Hjxw2c&context=C37cba40ADOEgsToPDskL33iysKK1w_YiygMcYCtsJ And yes, i understand everything but I was like : and WHY I'm doing this? jaja
  6. [quote name='B O N E S' timestamp='1329537844' post='4914097'] There isn't really a great universal definition of a game engine, but most people think of it as a general code structure that can be reused, etc. It's quite common for new game programmers to want to make "an engine from scratch", but the simple answer that most people give is that you shouldn't. You should just learn/practice a programming language, then just focus on actually making a game. You can then take code from that game and reuse it to make your next games more quickly. "Make games, not engines." Good luck, and get programming! [/quote] Thx and good luck u too!
  7. [quote name='meeshoo' timestamp='1329490229' post='4913923'] Do you want to make a game using java? If so, do you want to make a game engine in java, or you just want to use an existing engine that is made in java? Or you just want to use an existing engine that has a java interface? [/quote] I want to make a engine , from scratch. [quote name='menyo' timestamp='1329500133' post='4913962'] If you want to skip this part (i ensure you that you will fail, but thats a learning experience too ) i found this tutorial for you: http://java.sun.com/...raining/java3d/. But if you just going to copy paste or simply rewrite without knowing what stuff does will not get you very far. [/quote] Thx for the info! im gonna do this.
  8. Thx for your help. Another question, and now where i can know how functions I have to use? Maybe this question sounds so noob xD but I dont know how to ask it. I really like to know how to make a robust engine.
  9. Hi allz, i have seen the stream of Notch from Escape. I've seen another videos from other guys doing "same" things to make a game from scratch, so here is my question... is there any tutorial who explain the hole code??? Because when i was seeing this guys programming i was like... oh god, really fantastic, but.. WTF are they doing? So, is there any tutorial to make something like a 3D space... how can i create a sword using Paint.net and import it to eclipse, etc etc. Sorry for english... I'm spanish. Hope u understand this. Thx for reading. Cya.