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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Unity

    @Marscaleb - I'm not sure what your timeframe is for development, but we made an announcement about the next version of our 2D engine yesterday: [url="http://www.garagegames.com/community/blogs/view/22062"]Torque 2D MIT[/url]. In addition to the massive amount of improvements we've made since you used it, the entire engine will be available under the MIT license. That means free, with no restrictions. I'd be happy to answer any questions you might have about it.
  2. [quote][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3][left]You send a single HTTP request to the server with your information as the query parameters. Then the web page returned is text containing the data your app needs.[/left][/size][/font][/color][/quote] I second this if you are looking to avoid GameCenter. That's probably my first inclination if I were to approach this. If you want overkill or you're just looking for more options, there's always RakNet or OpenTNL. Slightly off-topic, GameCenter will be expanding to "another platform." OS X Mountain Lion is going to have GameCenter support, which means it's a possibility for an iPad user to play a game with someone on their Mac. Not the same as a social or web experience like Facebook, but interesting none the less.
  3. Though a few days old, I thought I would post here with some relevant knowledge about Full Sail. Who knows, others my search the forum and find this topic useful if they have more questions. frob more or less stated a key part: [quote]But since you said you wanted to go to Full Sail for their design program (which is actually a programming trade degree), that would be a different track than an arts path.[/quote] I graduated from Full Sail, back when it was "Real World Education" and not "Full Sail University". A lot of people enrolled when the program was still called "Game Design & Development". The name has since changed to reflect what is more accurate. While a couple of courses dabble in design, the core focus of the courses was programming. While new classes and programs have been introduced, like an online masters in game production, I still believe the programming degree is the most worthwhile. I did not know how to write code before I enrolled. To this day, after graduation, I stand by these three statements as a strong opinions: 1. It is no doubt expensive. In fact, probably more so than what is offered. 2. I do not regret going. Had I not gone, I would not have reached the base knowledge and contacts I used to get where I am at today. 3. Put in more than is expected. Even if you are taking classes on a topic, study other topics outside of the course. They did not teach C# when I was attending, so I started learning it myself. This is usually true of any higher education path. Furthermore, it's not just what you learn. You really have to put yourself out there and make solid contacts. Again, sorry if I rezzed a thread after 4 days of silence. Just hope this insider perspective is of some help. I checked out the forum FAQs that frob posted and highly recommend you take the advice. Very solid information there.