amile duan

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About amile duan

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  1. Well,your drawing looks rough indeed,but it's OK as you are just a beginner. Try to draw more clearly at some important parts.If you have no idea of the look,you may search some references on the Internet. Learning from others is always a good way to improve you own skills.
  2. It seems really challenging,but interesting.I like those cute little oranges. And, can players choose different level by themselves?
  3. Thoughs on a game

    Sounds like it is an adventure game which is interesting.
  4. which name will be better for game studio?

    I think that you should choose the one which suit your game studio best,and in my opinion, Narrow Spark hit it.
  5. programmer-tutorials.com

    Well,your site is useful and simple,but I atill feel a little chaos,maybe you can reset it.
  6. AI Game Programmers Guild site

    Thanks for sharing this website.I found it useful for me.
  7. Feedback on some coder art

    I think you should expanding the spaceship's scale,this way will make it looks more attracting,just like the example showing above. And I also think the color needs more retouch. Stupid suggestions,hope can help you!
  8. A Shapians Tale

    Beautiful demo!And the little characters are so cute.I really like your works.[img]http://public.gamedev.net//public/style_emoticons/default/wub.png[/img]
  9. 2D space action game--would like feedback

    This is an interesting game! Other visual effects in your videos are excellent. Haven seen your works I learned that a long way still needs to go.
  10. This is a story about how technical staffs overcome the bottlenecks when running 3ds Max in the new 24-core machines. And hopes this story can give you some inspirations if you are using dual-Xeon 56 series too. About couple of months ago, when we first tried to install 3ds Max in some of our new Intel Xeon E5645, strange issues came out when the install completed. Most versions of 3ds Max except the newest 2012 could not run. Yep, even double click there was no response. Then our engineer started to suspect if the older versions of 3ds Max could not support such an advanced machine which has more than 16-thread since they all ran well in the 16-thread workstations before. E5645 is a 6-core 12-thread CPU and we had dual CPU in one workstation so in total there is 24-thread. To test and verify, we turn off hyper thread and restart the machine, as expect, everything is ok this time. However, we must solve this problem as the performance could be increased by 10% or more when we turn on the hyper thread mode in Xeon E5645. Firstly, our engineer checked whether there were similar cases on Google to collect some information. After hours’ research, they found two solutions which seemed effective: 1. Delete mentalray.dlz and mentalray_plugins.dlo These two files were both under the /stdplugs folder in the Max directory And this means Mentalray could not work anymore. 2. Delete 3dsmaxhair.dll?Mentalray\shaders_standard\shaders?and hair.dlo?\stdplugs? And in other words, default hair could not be used now. After two trials of the recommendations above, 3ds Max could sure enough ran in 24-thread mode. There is another saying that the previous version of hair did not support the machine with more than 16 cores (or threads) Well, in fact those two methods were not practical enough since Mentalray and hair were essential.
  11. This is a story about how technical staffs overcome the bottlenecks when running 3ds Max in the new 24-core machines. And hopes this story can give you some inspirations if you are using dual-Xeon 56 series too. About couple of months ago, when we first tried to install 3ds Max in some of our new Intel Xeon E5645, strange issues came out when the install completed. Most versions of 3ds Max except the newest 2012 could not run. Yep, even double click there was no response. Then our engineer started to suspect if the older versions of 3ds Max could not support such an advanced machine which has more than 16-thread since they all ran well in the 16-thread workstations before. E5645 is a 6-core 12-thread CPU and we had dual CPU in one workstation so in total there is 24-thread. To test and verify, we turn off hyper thread and restart the machine, as expect, everything is ok this time. However, we must solve this problem as the performance could be increased by 10% or more when we turn on the hyper thread mode in Xeon E5645. Firstly, our engineer checked whether there were similar cases on Google to collect some information. After hours’ research, they found two solutions which seemed effective: 1. Delete mentalray.dlz and mentalray_plugins.dlo These two files were both under the /stdplugs folder in the Max directory And this means Mentalray could not work anymore. 2. Delete 3dsmaxhair.dll?Mentalray\shaders_standard\shaders?and hair.dlo?\stdplugs? And in other words, default hair could not be used now. After two trials of the recommendations above, 3ds Max could sure enough ran in 24-thread mode. There is another saying that the previous version of hair did not support the machine with more than 16 cores (or threads) Well, in fact those two methods were not practical enough since Mentalray and hair were essential.
  12. My 3D RPG available for download

    The game looks interesting,but I just don't like the color of the ground. Green is a little bright,which doesn't suit your simple game. This is my humble opinion,hope you won't mind.[img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img]
  13. Need some help with pixel art

    Maybe you can change these cube men's gestures, fitting them to the timing rules of animation, than it will look better. Just as Hamsta said above,"What you have here are basically key frames - the starting and ending points of your animation."[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  14. A* speed

    [quote name='Waterlimon' timestamp='1330701966' post='4918617'] I think you can double the speed on mostly empty areas by spreading from both the start and end and finding the path when the 2 areas collide somewhere, but in a tight maze it might be slower... [/quote] This is a good advice for you ,and I am really agree with .
  15. Staying up all night.. how often? healthy?

    Enough sleeping everyday is very important to our health! Do you have something in mind that always trouble you? If this happens next time,I do think you need a doctor.[img]http://public.gamedev.net//public/style_emoticons/default/mellow.png[/img]