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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Connor Spencer

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  1. hm interesting did not know there was a section like that lol
  2. [color=#141414]Heello there![/color] [color=#141414]I am looking for anybody that would like to join my game development team. We are currently going to make a Legend of Zelda game. There is no team name, so if you join you more than likely can assist in naming with us. [/color] [color=#141414]The spots we need to be filled include[/color][list] [*]Modeler [list] [*]This is probably the most needed spot we have open currently [/list] [*]Animator [list] [*]This is an optional spot we have open, where we can get it done how we have it now, just would prefer to have a devoted animator. [/list] [*]Texturer/texture maker [list] [*]This will be a more needed job as we get further into the development of the game. [/list] [*]Sound FX creator [list] [*]You must be able to create sound effects 100% original, as in recorded from your own microphone. [/list] [*]Scripter [list] [*]We will need a few more of these, in either C# or javascript. [/list] [*]Lastly, Character modeler [list] [*]We very importantly need this spot filled, as we can't find anyone that will do it free. [/list] [/list] [color=#141414]Due to copyright infringement, we can not legally sell the game, therefore we can not offer pay. [/color] [color=#141414]The main reason we are making this game is for the learning experiance, and wanted to try and offer spots for more people interested in trying to get better at, or learn how to develop a game. Now that I have you hooked at least a little bit, here is the catch. We so far are all highschool students looking for the experiance before we take our game development courses in college. We would like to be able to present this in college, as well as when we attempt to join a real game development company when we are older for our career. Wouldn't it be so nice when applying to work at Nintendo and be able to say, "Look what I made when i was in highschool!" and then immediatly get the job[/color][img]http://media.ign.com/boardfaces/9.gif[/img][color=#141414] lol. [/color] [color=#141414]But regarding this, I am not saying you have to be in highschool to join. I was just giveing this as a heads up to anyone that would be opposed to working with teenagers.[/color] [color=#141414]If you are interested, please email me at [/color][color=#ff0000][b][REMOVED BY MODERATOR][/b][/color][color=#141414] state what job you are interested in, and if you can, give us some work to show you are serious about joining.[/color]