Nuclear Taco

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About Nuclear Taco

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  1. I'm looking for an engine that can handle a few things.   16 - 32 player multiplayer can handle large, mostly empty worlds Ability to change gravity on the fly, per-player   That's about all the main stuff I'm looking for. I've been looking at the UDK ,Source SDK, and Unity. Unity is slower than a turtle, and the UDK has an odd feel to it. I haven't messed around with the Source SDK mmuch yet, but it seems that it will do the job well enough. Any other semi-decent engines I could use? I'll give specific information if you ask.
  2. Extremely Simple AI Question

    [quote name='Cornstalks' timestamp='1329977097' post='4915788'] -snip- [/quote] Ahh that actually makes sense. Now tomorrow I'll just have to convert it to BASIC stynax which won't be a problem. Then I'll just modify the code to suit my needs. Thank you!
  3. Extremely Simple AI Question

    I'm attempting to make a simple cube follow the player, but I haven't had much experience with the math part of this. If it matters I am using blitz3d, mainly for its extremely fast and easy development time. My partner and I have a few ideas on how this might work, just not how to implement them. We were thinking that [y - y[sub]1 [/sub]= m(x - x[sub]1[/sub])] Or something using the Pythagorean theorem. But after trying different things for a few times, and failing all of them we decided to ask for help. Also, we are working with a (x,z) plane.