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mikejr76

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About mikejr76

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  1. Hello, I am new to game development, not new to Java. I recently made my first game. Kinda of a proof of concept. Its a space invaders / galga analog. I made it in eclipse using swing/awt. My images are stored in an images file in the src folder and my sound effects in a sounds folder under src. Everything works fine running from eclipse. I tried making a runnable jar from eclipse. I have done this before and they worked fine, but not this game, maybe because of images and sounds. Then I tried to use launch4j. It runs but its missing the sounds and images. So: 1.Not wanting to use and applet what is the best way to package / distribute my games. 2.Are there any other libraries people are using for java 2D games besides swing and awt? 3.Is eclipse the best IDE for games in Java ( I know this my be strictly a matter of opinion)?
  2. I am new to XNA. I am going through Aaron Reed's book. I am having a problem with using Xact. The audioEngine is fine. The GameAudio.Xap file is in my Audio folder. I get a file not found exception for the WaveBank.xwb. protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw texture s. spriteBatch = new SpriteBatch(GraphicsDevice); audioEngine = new AudioEngine(@"Content\Audio\GameAudio.xgs"); waveBank = new WaveBank(audioEngine, @"Content\Audio\WaveBank.xwb"); soundBank = new SoundBank(audioEngine, @"Content\Audio\SoundBank.xsb"); //soundEffect.Play(); // TODO: use this.Content to load your game content here } I guess I am a little confused. According to this book, if the xap file is there you code should have access to the WaveBank and SoundBank file. Thanks in advance!
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