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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

EugenySG

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  1. ok, PUBLIC BETA DEMO!     We've released a beta demo and would love for you all to try it out! Please note that nothing is final in this demo and, in fact, we're already making a number of changes and additions based on feedback we've received thus far. Please go and play it, though, and offer us comments and suggestions based on your first impressions of Humans Must Answer. There are four levels in total, and a number of the story elements are missing - it will feel like you just jump in and won't know these characters. The main thing to concentrate on is the gameplay at this point, which is an element we're still tweaking and hope to be even smoother soon. Downloads [WINDOWS ONLY] (Extract .rar first and then double click the .exe): Dropbox: https://www.dropbox.com/s/22im8gyalc58meu/HMADEMO.rar Website: http://sumomgames.com/load-HMADEMO.rar     http://www.kickstarter.com/projects/1166550020/humans-must-answer-an-explosive-2d-shmup/posts/430831
  2. I'm very sorry it took so long to reply ) work takes all the time. feel like a cave man, who finally got out of the cave )) it is certainly wrong )   to jbadams:  yeah, of course. What I need to do for that? (if it is still valid :))   to Cornstalks: thanks!   to Stormynature: hm, good question. I don't know. The core of the STALKER team is now working on Survarium - http://survarium.com/en   -----------------------------------------------------------------------------------------------------------------------------------------------------------------------   btw if someone want to pre-order the game or/and want to help make it bigger and better )     http://www.kickstarter.com/projects/1166550020/humans-must-answer-an-explosive-2d-shmup We need just £5,000 to add the final polish to the game and cover start-up costs in anticipation for a release on Windows PCs in May 2013. However, we've had a number of requests for extra features such as co-op play, and so if we can obtain extra funds, as outlined by the stretch goals, then we can add extra music tracks, levels, bosses, enemies and said co-op play too! Of course, adding these extra features will add time on to the game's development and will mean the game sees a release after May 2013. In return for pledging money towards Humans Must Answer, backers can get their hands on digital copies of the game and its soundtrack, with higher tiers offering ways for players to add their own personal touches to the game such as appearing inside it as a statue, having their portrait etched on to the moon or working with us to create an alternate ending for the game. Please spread the word in any way you can and if you need any extra information or materials to aid you in that please just ask!
  3.   WELCOME TO NEW URUK! http://www.youtube.com/watch?v=wkqNUlHq3Ms --- With the danger of living in today's Solar System, all you really want is to be around likeminded people, a comfortable home and the latest technology to make your life as easy as it possibly can be. Right? Located on and around the always sunshine-happy Uruk Sulcus region on Ganymede, New Uruk is a new kind of city for exciting people - one that welcomes you with open arms and guarantees that all of your needs can be catered within a kilometer radius. Since its inception, New Uruk has become the commercial and domestic heart of the galaxy. There's no place quite like it! Being situated right next to the huge scientific laboratories around Jupiter means that the very latest innovative breakthroughs are delivered to, sometimes even tested on, the denizens of New Uruk. You can be ahead of all the technological trends to ensure that your apartment is kitted out with the most plush metallic wares. If you are into your science, then you'll be excited to hear that you'll be just minutes away from all of the biggest fairs and expos - tech heads and cyborgs will fit right in here! New Uruk is also one of the cleanest human cities of today's great age! This is partly due to making use of our huge Solar Sails to bring electricity 24/7 to everyone located in three of the city's four huge quadrants, but also because all other resources are imported from Mars. You'll find no quarries here! Worried about crime in the big city? Fear not, for New Uruk has the best police force that humankind has ever known. Led by the formidable Sheriff Gilgamesh, our police units use the latest search and tracking technology to chase up any crime they don't deal with on the spot with a 99% chance of justice being served! We can't wait to hand over your new apartment in our exciting city! We're sure you'll fit right in as all personalities are served, ensuring you can live your life of pleasure with no worries. Sign up today! And remember, always wear your Sun Screen!
  4. Humans Must Answer has been submitted to the IGF! We're nervous New trailer too: [media]http://www.youtube.com/watch?v=kD8XJIOYbcw[/media] And if you want to play Humans Must Answer on Steam, then you need to help us out and vote it up on Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=102856657
  5. [quote name='Mussi' timestamp='1342874987' post='4961649'] Some amazing work going on here, looks awesome! Any scheduled release date? And will you be releasing this on XBLA as well? [/quote] Thanks! We hope early next year. For XBLA we need publisher, so I don't know for now.
  6. new screenshot - space tube [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [img]http://i119.photobucket.com/albums/o133/objora/movie/Image11.jpg[/img]
  7. [quote name='Aerin' timestamp='1342127161' post='4958557'] I'm excited to see this. It really shows dedication. Plus I was always a fan of the old space shooters available on the those old computers. I can't remember if it was available on the Apple 2, or... was it 95, or 98? [/quote] R-Type on Amiga - 1989! ) [quote name='Aerin' timestamp='1342127161' post='4958557'] So, how much? [/quote] I think it's too early to say
  8. [quote name='Aerin' timestamp='1342084503' post='4958322'] [img]http://i3.kym-cdn.com/photos/images/newsfeed/000/264/241/9e9.gif[/img] I hope this isn't inappropriate. I should add the game looks excellent. I'll definitely be following it. [/quote] Exceptional proposal hehe
  9. [quote name='jefferytitan' timestamp='1342044618' post='4958183'] Wow, very nice! I like the weapon and explosion effects! Is the "mysterious accident" video a cutscene? Or trailer only? [/quote] Thank you! No, it's trailer only, We wanted to show some new effects and content and thought that would be cool to made small video with plot for that [quote name='Majestic_Mastermind' timestamp='1342063398' post='4958245'] I dropped a comment on your youtube video, but here is what i posted This game looks amazing. The animation is smooth, the effects are awesome, and the artwork is beautiful. This will be a very successful game. Keep up? the good work . Check me out as well [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] Thanks!
  10. Space, Music and Sunshine Update. First. We've added radio to the shop menu. Player can choose the melody that will play in the map/shop menu or simply listen to game ost in one place. Second. We've implemented dynamic sun in the game. Many thanks for the help with "sun shader" for great guy Charles Humphrey (@NemoKrad). Third. We've decided to upload part of game's OST. And our first ost-video (Humans Must Answer OST 001): ViA Magic - Space Fly (yeah, it's obvious reference to the cool electronic music band from 70s So 3-in-1 video below [media]http://www.youtube.com/watch?v=vrx2Id5gtwQ[/media] Please watch, listen and tell us what you think. Thanks!
  11. [quote name='Olof Hedman' timestamp='1337804062' post='4942680'] Maybe some add on's that move? like orbiting tiny helper ships. Or just shift around a bit when you move. Something like a small shooting ship you drag around on a short invisible (pretty stiff) spring might be fun [/quote] yeah, eggs or even chiks ha-ha
  12. thanks guys! about animation. we are considering options.it's not that easy First. We don't have animator. All animations in game are made by code and particle system! ) Second. We have some effects for player ship. For example when you buy energy armor it's not only sprite but sprite + some effects. Third. Ship hitbox always must be visible and obvious.
  13. We are working on some "industrial zone"-levels content: cranes, containers, trains, loaders, saws, flamethrowers, lasers etc. [media]http://www.youtube.com/watch?v=PCfQKonaGv0[/media] So in this video we want to show you some content and one of the enemies from that levels. It's an enemy with big magnet that use circular saw like yo-yo. His saw is undestructable so you must dodge it. This enemy isn't very dangerous alone and when you have enough space for manoeuvre. Otherwise he can be very nasty. But hey, we have the ability to combine weapons! And it's one of the many moments when that ability can be very helpful. When you combine main energy weapon with energy ball you create a powerful lightning arc that send back enemy's saws with great speed. And new art [img]http://i119.photobucket.com/albums/o133/objora/movie/IndustrialZone800.jpg[/img]
  14. new video - Flying Barrels Test, Environmental Kills [media]http://www.youtube.com/watch?v=x7Iave7fKWI[/media]
  15. [quote name='Cornstalks' timestamp='1335196325' post='4934134'] Can I tell you that I love this? It looks like it's got all the stuff I reminisce about in old arcade games, plus really pretty visual effects, plus some twists on gameplay, plus creative weapons. Well done (so far)! And good luck! [/quote] thank you very much! ) we try hard. and we have more interesting and crazy ideas. with all that stuff I think we need some sort of tutorial for this game =)