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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About ParticleGames

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  1. I most definitely do not value it at $100. It's the maintenance that's killer, so it would be better off in someone else's hands. And yes you do need the program to work on the game. Which leads me to think that I can't necessarily sell the company or the game, but possibly the rights to all of the game's resources. I have found some information on this, so this seems to be the most feasible route.
  2. I've developed an iPhone game under my company, Wolverine Games LLC. My iPhone developer program is about to run out, and I don't want to pay the $99 to rejoin, so I decided that I want to sell the rights to my game/company, depending on which one is easier or is more profitable. Unfortunately, I have no idea where to start. I understand it is an ignorant question, but could someone lead me in the right direction here?
  3. So I've come to a half-solution, but I've become stumped again. I used Greenfish Icon Editor to create an icon with the sizes 16x16, 24x24, 32x32, 64x64, and 256x256. The icon almost works. I attached a picture because it's hard to verbally explain the error. It chooses the right icon for the text console, and the quick bar looks fine, but it looks like the GLUT window is trying to use the same one as the quick bar and it looks bad. My resource script is still the same. Here's what it looks like: 
  4. Ah such a simple answer I was over thinking, thank you! :)
  5. I've been messing around creating programs lately and I decided to change the icon of my program. I'm using a framework called OpenFrameworks, and it uses GLUT/OpenGL for graphics. I managed to change it by adding a rc script to my Visual Studio project that contains:   GLUT_ICON ICON src/glut.ico   This will change the icon. However, the same icon file will be used universally, so the icon image on the window of my application is shrunk down which causes extreme distortion, and the icon image on my task bar is stretched out. Is there a way to optimize these icons for the different locations they appear? Whether it's via rc scripting or any other route.
  6. Twilight Hop is now available on the App Store! Go and grab it here: [size=6][b]***DOWNLOAD LINK: [url=http://click.linksynergy.com/fs-bin/stat?id=E0AQmPIfjuw&offerid=146261&type=3&subid=0&tmpid=1826&RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Ftwilight-hop%252Fid514462428%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30]Twilight Hop on the App Store[/url]***[/b][/size] I would really appreciate it if you bought it and told your friends. Word of mouth is the best marketing tool for Indie Developers like myself
  7. [size=6][b]***DOWNLOAD LINK: [url="http://click.linksynergy.com/fs-bin/stat?id=E0AQmPIfjuw&offerid=146261&type=3&subid=0&tmpid=1826&RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Ftwilight-hop%252Fid514462428%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30"]Twilight Hop on the App Store[/url]***[/b][/size] -- Hey there! A long time ago, I set out to make an iPhone game. And finally, after a long, long road, it's done! It's called Twilight Hop, and it is an arcade/endless runner game of sorts. The objective is to hop through a city at night without touching the toxic slime on the buildings. You can get more information at the website here: [url="http://twilighthop.com/"]http://twilighthop.com[/url] There is a place on the homepage where you can sign up to be notified when it is released. It is going to be released some time in mid-July, I am trying to create a little buzz about it first. I'd also appreciate it if you check out the Facebook and Twitter pages for Twilight Hop to help spread the word [img]http://forums.elysianshadows.com/images/smilies/icon_smile.gif[/img] [url="https://twitter.com/TwilightHop"]https://twitter.com/TwilightHop[/url] [url="http://www.facebook.com/TwilightHop"]http://www.facebook.com/TwilightHop[/url] This game means a lot to me because it is my first real game I've created. I've made a lot of simple games and a map editor, but nothing I've made compares to this. I used OpenGL ES 2.0 and GLKit in addition to Objective-C and the other libraries. You can see a video walkthrough of it here: [media]http://www.youtube.com/watch?v=EiqUh80CKEw[/media] Here is a screenshot: [img]http://i47.tinypic.com/1z1zlw3.png[/img] Thanks for checking it out [img]http://forums.elysianshadows.com/images/smilies/icon_smile.gif[/img]
  8. Yikes--that's not what I wanted to hear at all. I don't believe I had to supply my age for the iPhone program, but it may have been in the fine print. So what would be my best option in this situation? I can only think of making a new account under my Dad's name and information. Another concern I have is that I have created an LLC under my name and information. Firstly, was this a crime because I am a minor? Second, would the fact that I am the founder of this business clash with the idea of using my Dad?
  9. [size=4]Today I decided to check out signing up for Google Adwords because I am considering using it for an iPhone game I am developing. I try to sign up but unfortunately I got this page: [color=#888888][url="http://support.google.com/adwords/bin/answer.py?hl=en&answer=1664276"]Age Limit[/url] , [/color]because apparently I am not old enough. I then followed the link provided to learn more about suspended accounts so I could see why there was an age limit (the link is [url="http://support.google.com/adwordspolicy/bin/static.py?hl=en&page=guide.cs&guide=1316546&rd=1"]here[/url] incase you want it). This link, unfortunately, didn't provide me with an answer. My best guess is it has to do with legal reasons but I really have no idea why there is an age limit. Could someone please explain this to me? Additionally, since it appears I will not to be able to get around it, would it be legal if I had someone over 18 years of age (which is the age limit) sign up for an account and then have them help me set it up for my own business and game advertisements? Thank you for your time [/size]