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Aliii

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Everything posted by Aliii

  1. Aliii

    Why did my SSD just die?

    So I've been updating something on linux and suddenly everything froze, I had to reset. Then it didn't boot, I checked the BIOS and saw that my SSD is not there. I tried it with the cables from my HDD (which works fine), maybe it's something with the cable or what not but no, it's dead. I had my file system go away before and had bad sectors on my HDD but I never had it die on me like this. So anybody an idea what happened here? It was about 3 years old, 120gig OCZ Vertex. On average the PC was on at least 8 hours every day. I dont know how long these things are supposed to last. Could it be the updates I was installing? Some of them were system files. And also: could you recommend me an SSD now?:) It has to be around 120 gig, SATA3, it doesn't need to be fast just a reliable SSD. Is Kingston or Samsung any good? Thanks!
  2. So I've been kind of out of game development for a while:) but Im thinking of starting it again. The thing is Im broke and I dont have the money to incorporate. I will as soon as I can but I just cant for a while. So thats more reason to be afraid of the legal troubles. My question is: is there a realistic chance for a small indie to get sued over something? (sued or get a C&D asking for XX000 sum for legal damages.) Does that chance increase a lot if you ask money for the game? (think of a game that makes about a 100$) I think there are many of us here in a similar situation so please try to give a detailed answer. In my case: I work alone, Im thinking of making small atmospheric games (single player / PC) with minimal number of characters, names. Im from the EU. I do intend to spend some money on a lawyer to help me out with the EULA and basic stuff. Thanks!
  3. Aliii

    Why did my SSD just die?

    Haha, I will need to install both windows and linux, ...the latter one will take me days to get it back to the way it was. I should have kept more backups:). In the meantime I tested it on other PCs. Seems like it's totally gone.
  4. Aliii

    Why did my SSD just die?

      Thanks! I've tried to boot with it but it can't find the SSD. I tried the same on an older laptop, nothing. On my PC I took the battery out from the motherboard for a few hours as to reset the bios but same thing, it's not seen. I will try it on an other PC soon, if still nothing then I will post to their forum maybe they know a magic trick but probably not:)
  5. Aliii

    Why did my SSD just die?

    Thanks! It's indeed a reminder for backing up stuff more often since I lost a few days of work.   "OCZ Vertex was the one with a firmware update that enabled higher performance at the cost of randomly busting the drive permanently. I hope you were not running on that firmware version." Probably not, I didn't install any update on it. Now that I'm reading into it they don't handle power loss very well and recently I had a lot of crashes where I had to reset the machine. ...I don't know but I guess it doesnt matter now.   Money-wise it came at the worst time, I want to update my PC - new HDD, more RAM and a few small things - and this "update" was totally not planned. I have to go with something cheap. Im looking at the 120gig Intel 535 now. It comes with 5 years warranty which sounds OK but I can't really find any reviews on it.
  6. Aliii

    Legal dangers for small indies

    Thanks a lot! and thanks LennyLen and Frob for typing those long and useful answers! (Further posts are welcome but I will be away from keyboard for a few days)
  7. Aliii

    Legal dangers for small indies

    All art/models made from scratch.
  8. When saving game data, how should one write floats for example into the file? Someone quicksaves the game then later loads it back. Should I assume that the save-load will be on the same device or on devices with the same float format/size, same endianness, ...and write it in binary? Or divide it into two integers - mantissa and exponent - and save those in binary? Or convert it to text and parse back to float when loading?
  9. Aliii

    Advertising a Game

      Steam/Kickstarter as marketing tools: Greenlight - absolutely. Kickstarter - yes, but in case of "success" you have to finish and deliver what you have promised. If you have never fully finished and released a game before, its probably a bad idea.   https://www.techdirt.com/blog/startups/articles/20130228/00041522145/kickstarter-projects-that-dont-meet-their-goal-are-not-failures-they-help-people-avoid-failures.shtml http://nintendoenthusiast.com/article/kickstarter-feature-part-1-why-kickstarters-fail-and-how-to-avoid-it/   Social media presence is also a good thing.(maybe not Facebook and the Youtube comment section ...but Twitter:))   In your question(s) you dont say anything about what phase of the development your game is in. You only have concept art/ideas, you have a beta, you have a finished game, a playable demo, a previous version? Do you have games that people already know? How long till the game is finished? - if it has much time to go, you can use the dev process as a marketing tool(see IndeDB/Desura). ...consider things like these. ...otherways its more like lamenting about marketing rather than coming up with a concrete plan for an actual game.
  10. With virtual inheritance you can prevent a base class from being created more than once. So far I couldnt find a proper way to prevent the assignment/move-assignment operator from being called multiple times on the base. As for C++11 or 14, is there some new feature that makes this possible? If not, whats the best way to handle this? (apart from not putting any data into the base:)) Thanks!
  11.   Lol, you are right.   The first paragraph: I agree with most of it, thanks for the advice. I dont think I can talk about the parts I dont agree with without risking a debate/opinion-exchange. ...so I wont:)
  12. I do have a class: CObjectWithID. If you derive from it: class CA : public CObjectWithID{ .... class CB : public CObjectWithID{ .... ...it will automatically generate and maintain ID-s for objects of CA and CB. It uses the constructors, destructor, assignment operatorts for that. I dont wanna go too much into it, but the point is it works as long as you dont do something like this: class CA : public CB, public CObjectWithID{... I will find a workaround but It made me wonder about this problem with the assignment operators and virtual inheritance.
  13. You have the "dreaded diamond" hierarchy. You have virtual inheritance. A | \ |   \ B    C |   / | / D D d1;    //A`s constructor will be called once. Good D d2; d1 = d2; //D will call B`s and C`s operator=, and those both will call A`s. ....so it will be called twice. Also, with move assignment, ...you are supposed to zero out the data in the source after you`ve copied it. So thats no good.    
  14. Aliii

    Windows 7 Nightmare

    Why dont you just boot with an ubuntu USB and see if the files are there or not?
  15. Aliii

    Where to start (kind of)

    "Building my own engine for the sake of building my own engine" would not be a very good idea. If you mean "start making small games with the focus on components and code reusability" thats better. But you have to finish things, not just always be working on something  - like an engine - or you will lose motivation soon. ...even if you have a lot of it now.
  16. Aliii

    Your thoughts on devLogs

    Whats your opinion on devlogs? What do you think how many actual players / other developers read them? It seems to me that today when a (potential) player visits a game`s site they just want to grab the Steam and (maybe)Twitter links and leave. I see devs that like to go on about the caching / geometry optimization problems they encounter and everything, and others dont say a word.   http://the-witness.net/news/ I bet you know this game. Here they post about everything:) Here`s the opposite: http://fezgame.com/ Now Polytron has something that could be called a devlog for FEZ, but most of that is just screenshots. Yeah, many of the succesful devs and small studios seem to go by the "the less you say the better" thing. Does letting people see the real dev process hurt your game`s success so much? or is it just irrelevant so they dont bother? What are your thoughts?  
  17. If you are concerned about branch misprediction put the less likely case into the "else" block. But things that are done once-per-frame usually have no effect on performance, I would choose the solution that gives the cleanest code.
  18. Aliii

    Making 2D Images

    Also, when you need to draw precise geometry and stuff you cant do with Gimp, something like Geogebra can come really handy. http://www.geogebra.org/cms/en/   Dia: http://dia-installer.de/index.html.en
  19. Aliii

    glDrawElements isn't drawing anything

    glDrawElements errors: -GL_INVALID_ENUM is generated if mode is not an accepted value. -GL_INVALID_ENUM is generated if type is not GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT.   ....so your glDrawElements call seems to be OK. "Isolated it to be the problem" and "everything works fine" ...these are rather vague statements. Fix your gl-error first, and see if the empty screen remains. In case you dont know, most gl functions can generate errors, and those errors stay there until the next call to a glGetError(). So if you just test the rendering function for errors but not the init function, ...then an error generated in the init function stays there until the first call to glGetError. ...after that call it is removed and you dont get errors in the next frames. Not that I mind it, but why did you downvote my first post?       
  20. Aliii

    glDrawElements isn't drawing anything

    1280 is GL_INVALID_ENUM. "An unacceptable value is specified for an enumerated argument. The offending command is ignored and has no other side effect than to set the error flag." https://www.opengl.org/sdk/docs/man/docbook4/xhtml/glGetError.xml Debug which function actually emits this. By the first frame you mean it happens after the buffer initializations, right? Im not sure, but depending on how you use openGL the last parameter in glDrawElements can be either a buffer or a buffer offset. https://stackoverflow.com/questions/9431923/using-an-offset-with-vbos-in-opengl   In any case, ...use google a lot. Its faster than asking on a forum. If you still cant find the solution, consider showing the code.      
  21. Aliii

    glDrawElements isn't drawing anything

    You cant just replace it with DrawArrays, they work differently. DrawArrays needs a vertex buffer(or more), DrawElements also needs an index buffer.   https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDrawElements.xml
  22. There are places like Steam Greenlight where you present your game / development process, and people give you their opinion, best wishes, etc. And sometimes they give you their ideas for game features, whether you ask for it or not. Sometimes they send it to you in a PM / tweet: "Hey, you shoud really add this bla-bla." Whats the deal with this? What if you do accept their idea (or you already wanted to implement it anyway)?  
  23. Thanks! Im not in the situation myself when someone came back asking for money or something, but I do like to follow the dev process of small games, dev-logs. Giving and accepting ideas for small features seems kind of natural in the small-indie scene. I guess the legal risk is low, as they dont seem to care.
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