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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. THE []D [] []]\/[] []D EST
  2. [b][color=#ff0000]GAME[/color][/b] [color=#ff8c00]Offical Website:[/color] [url="http://vrb.goodluckwith.us/project/car/WebPlayer.html"]Metal Impact[/url] [color=#ffffff]As we work farthing into the programing of the engine, you can see the progress of the game in the link above![/color] [color=#ff0000][b]INFORMATION[/b][/color] I am a 3D modeler and currently wish to start a team to create a car combat MMO (massive multi-player online) game. It will be similar to the Twisted Metal series but with many new features and many other functions! We are working on it now and we need more help. Mostly we need some people for the [u]programing[/u] in [url="http://unity3d.com/unity/download/"]Unity3D[/url] and [u]texturing[/u] some of the models. Although this is not a paid project and is more of a personal project, this is a great opportunity to earn experience in the field of video game development. However, since it is an MMO, future currency for the project can come with a demo of the game. Contract needs to be signed which states how much you want to earn when the game's demo comes along. [color=#ff0000][b]REQUIREMENT[/b][/color] [color=#000000]I prefer experienced and serious people to take part in this project being a project that is just about done. However, I will accept people that have at least 1 year experience in texturing and programing. The Unity3D engine is being coded in Java Script, so make sure you are aware of this language before joining.[/color] [color=#ff0000][b]CONTRACT[/b][/color] [color=#000000]This game is an MMO that will not be based a subscriber monthly fee. It will be [u]free[/u] to play but with many different extra items (like special cars) in the an [b]Item Shop[/b] which players can freely pay for what they would like to have with their own money ([u]real money, not in-game money[/u]). Though we already have a publisher, we need a demo to show and have already been working on it for a while. However, because of the fact we do not have programers in our ranks, this is the main reason we are reverting to ask for help from you. At the Demo stage, we will give you a contract for a shared part of the earnings the game makes. The contract is also design to maintain the team so they stay with us for future projects we have.[/color] [color=#ff0000][b]TEAM[/b][/color] [color=#000000]3D Leader - Heartbrake. Digital Art Leader - Saleea. Concept Artist - Climax. GUI Leader - Sarakelly. Programing Leader: Snortop. GDD Management - DarkAce.[/color] [b][color=#ff0000]MEMBERS[/color][/b] [color=#ff8c00][u]3D[/u][/color] [color=#000000]Heartbreak Climax DarkAce[/color] [color=#ff8c00][u]Digital Art[/u][/color] [color=#000000]Saleea[/color] [color=#ff8c00][u]Concept Art[/u][/color] [color=#000000]Saleea Yellowbronco[/color] [color=#ff8c00][u]Programers[/u][/color] [color=#000000]Snortop Sid[/color] [color=#ff8c00][u]GUI Artist[/u][/color] [color=#000000]Sarakelly Climax[/color] [color=#ff8c00][u]Music[/u][/color] [color=#000000]Heartbrake[/color] [color=#000000]DV-Music[/color] [color=#ff8c00][u]Idealist[/u][/color] [color=#000000]Darkace Climax[/color] [color=#ff8c00][u]Progression Bar[/u][/color] [color=#000000]GDD[/color] [img]http://i738.photobucket.com/albums/xx23/TDU-ID/Pixels/Statistics/Animation24.gif[/img] [color=#000000]Car Models[/color] [img]http://i738.photobucket.com/albums/xx23/TDU-ID/Pixels/Statistics/Animation13.gif[/img] [color=#000000]Texture Cars[/color] [img]http://i738.photobucket.com/albums/xx23/TDU-ID/Pixels/Statistics/Animation38.gif[/img] [color=#000000]Roads[/color] [img]http://i738.photobucket.com/albums/xx23/TDU-ID/Pixels/Statistics/Animation24.gif[/img] [color=#000000]City Elements[/color] [img]http://i738.photobucket.com/albums/xx23/TDU-ID/Pixels/Statistics/Animation15.gif[/img] [color=#000000]Weapon Models[/color] [img]http://i738.photobucket.com/albums/xx23/TDU-ID/Pixels/Statistics/Animation20.gif[/img] [color=#000000]Weapon Texture[/color] [img]http://i738.photobucket.com/albums/xx23/TDU-ID/Pixels/Statistics/Animation39.gif[/img] [color=#000000]Programing [/color] [img]http://i738.photobucket.com/albums/xx23/TDU-ID/Pixels/Statistics/Animation27.gif[/img] [b]If you wish to take part, [REMOVED BY MODERATOR][/b]