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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [quote name='ShiftyKake' timestamp='1352891805' post='5000863'] Your suggestion is that he should stop making the game because it [u]may[/u] "send the wrong message" to today's youth. So when that same 7 year old kid who you just prevented from playing this game with some "bullying" in it, walks out of the game store with black ops 2, it's fine? [/quote] Exactly, I think if anyone takes a look at the game they realize at first glance it is harmless. Capt, if you just watch a few seconds of the video I think you'll agree. There are also more at [url="http://www.youtube.com/lowrentgaming"]http://www.youtube.com/lowrentgaming[/url]
  2. [quote name='CaptCanada' timestamp='1352727172' post='5000226'] In an time where bullying is not and should not be tolerated I think a game with these themes is going to send the wrong message to today's youth. How about a game where you instead control a group of kids who go around and stop others from doing these sorts of activities by helping others? Just my thoughts [/quote] Hi, this is not a game about bullying. It is a strategic 4x like simulation game based on real events where all participants were consenting.
  3. [url="http://lowrentgaming.nfshost.com/nconflict.htm"]http://lowrentgaming.nfshost.com/nconflict.htm[/url] (free to play) Control a group of kids and try to dominate or manipulate the neighborhood socially, economically, or by force. The game features a vintage dos feel and is similar to a board game. It is multiplayer and browser based with a real time updating map, and a manual is available on the home page. [url="https://www.youtube.com/watch?v=-ac94vHYufU"]http://www.youtube....h?v=-ac94vHYufU[/url]
  4. We have been working on our current game for almost exactly 1 year and are starting to plan on our next game. It was supposed to be released earlier this year, but we've been forced into some costly and unplanned roster changes that have delayed it. However, right now we have 3 options for people to vote on for the next game, if you want to vote go to our site. Update: Voting has ended, thanks.
  5. Neighborhood Conflict Beta is about to be released and I'm looking to give away some free accounts. Let me know if you're interested and I'll hook you up. The game is about kids who form their own miniature governments, companies, political parties, and other groups. In the game they try to build their economies and power through fort construction, diplomacy, economic manipulation, wars, and recruiting other kids with skills that can help their cause. Below are some videos about the game to help you understand what it's about, there are also more on the Low Rent Media YouTube page: [url="http://www.youtube.com/lowrentmedia"]www.youtube.com/lowrentmedia[/url] [media]http://www.youtube.com/watch?v=2PQaocrR6_Q[/media] [media]http://www.youtube.com/watch?v=7QkaadlaOYA[/media] [media]http://www.youtube.com/watch?v=VneLmMjU0L4[/media] [media]http://www.youtube.com/watch?v=Fa0LrgG5yw4[/media]