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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  6. @Slaymin,    Thanks for the feedback! I work in a very similar field, so I really appreciate the insight into your experience in projects of this nature.    I agree completely that perhaps an optimized or re-designed 2D platform for this project would be an easier and cheaper option. It would certainly save us many hours of development and troubleshooting.    I think my team has a unique opportunity to test the feasibility of VR interactivity in that our client is very much on board with exploring new technology, however like you mentioned, we will need to make a strong case for VR and its value add if this project is ever meant to see the light of day. VR certainly has a long way to go in terms of ease of use and development practices, but if anything it is exciting to be a part of a budding platform.   Thanks again!
  7. @frob - I should have embellished on our idea for the system itself. I agree, bar charts would be super boring!    The program would allow you to rotate, zoom, break apart to reveal internal components, and inspect a 3D model of the vehicles. It would highlight specific parts that need updating/repairs, pop-up notifications, etc. We really have no shortage of ideas of how this program could look visually engaging. Do we have the developmental capabilities to pull it off... that remains to be seen! Thanks so much for your feedback. 
  8. Hello!    I am a graphic/UI designer for a group in the Washington DC area. Recently my company has taken a stab into the brand-new world of virtual reality and is currently exploring how VR can add value to our current service offerings.    In an attempt to avoid getting bogged down with details, I will give a brief example of our current project:    Client & Need: Agency that moderates status of assets (vehicles). They need to give weekly briefings and presentations to high-level executives to give a quick and comprehensive visibility into availability of assets and status of repair efforts -- (how many vehicles are ready to go vs. how many are down with technical issues).   Pitch: Create an organizational system in Unity & VR that allows the team and leadership to experience an interactive and visual presentation of vehicle availability. This would include an interactive system that would pull accurate and real-time data from a remote server or CMS, translating it into the visual presentation. This way, the VR experience gives accurate data, without the need to hard code any changed info into Unity every time a change is made to the data.    Why VR you ask? The client already has a 2D version of this system I previously explained. VR elements would allow the client to give an immersive snapshot of the company in a mobile, engaging, and visually compelling way. Who doesn't want to feel like Tom Cruise when they go to work every day?   I would LOVE to get anyone's feedback/thoughts on this idea. Is this possible? Do you see feasibility in developing a tool like this? My primary concern is whether or not Unity can pull data from a server through JSON or AJAX, and interpret it into the application every time it is run. 
  9. Not sure if any of you are aware... But CG society puts on several awesome challenges per year. Their current challenge, called the Tornado Twins Game Challenge can be found here: http://challenge.cgsociety.org/game   Here is their description of the event:   "TornadoTwins; youtube’s number one game development channel, is partnering with CGSociety to host a global game challenge for the world’s top 3D artists.  Accomplished 3D artists are enabled to turn their art into a complete first person shooter using FPS Control, the Twins’ plugin for the Unity Game Engine.  It is unique in bringing artificial intelligence, weapons and interactive worlds to life, without the need of a development team. Participating artists will create up to 2 minutes of gameplay.  The finished games will be exported to unity3d format for play in the browser, so that all competition viewers and judges can easily play the finished games."   Check it out!
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