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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Rebel Coder

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  1. yeah thanks man, but it's a different sintax so what you're saying does not apply but thanks anyways
  2. Problem: -Create a java program in which an airline can keep track of it's seating assignments. -Using the InputDialog Method ask the user how many people will be coming aboard the plane. - The plane consists of only 5 seats. - Keep assigning people to the seats in the plane until all seats are filled. -Once every seat is filled tell the user no more seats are avaiable. Question: Ok I have a simple question. How do I make it so that I can read the elements inside an array and if any one of them gets to or above 5 it stops letting me input numbers. For example, let's say I have 2 in index 0 and 3 in index 1, that makes 5 so I don't want to store anything more and when i go and input another number it doesn't let me. Another example, let's say index 0 holds the number 5 then it won't let me progress to index 1 because I already have the desired number which is 5. I hope that was pretty clear. This is for a plane assignment seating program with only 5 seats. This is what I have so far: [source lang="java"]import javax.swing.JOptionPane; public class Seating { public static void main(String args[]) { int seatstaken = 0; int seats[] = new int [5]; do{ JOptionPane.showMessageDialog(null, "Welcome to Coqui Air!"); for ( int i= 0; i < seats.length; i ++){ seats[i] = Integer.parseInt(JOptionPane.showInputDialog("How many people will be traveling with you today?")); } for (int i = 0; i <seats.length; i++){ seatstaken += seats[i]; } }while(seatstaken <5); if (seatstaken > 5){ JOptionPane.showMessageDialog(null, "Plane full."); } } }[/source] It's pretty terrible code, but I'm a beggining java programmer and my proffessor did not explain this subject of arrays at all, he just gave us a very brief example and it did not clear up my doubts whatsoever. Also in his example he uses a scanner for input, the problem requires that we use the JOptionPane user input method. Any help is appreciated as I have been trying to solve this since 4 pm my time.
  3. I think I'm very excited for Assasin's Creed 3 don't you think :D
  4. Now to figure out what to do for the next 2 hours in college. #bored
  5. @Sik: I did it with Microsoft Word. @frob: I will check that out, thanks
  6. So guys, being the awesome community that you are I came to ask for help with a little problem. See I have to make some cards for my college precinct for the night of honors yada yada, basically an activity. Now I have the list of people and its about 800 people D:, gotta get this done by wednesday. So here's what I've been doing, I created my labels, got them all set up real sexy like and I've been manually inserting each person into the label and let's say it's going very,........ slow. So what I want to know (because yes I do not know how) is if I can grab lets say 20 people from the rows of my table and then copy them and paste them into my labels document all at the same time and it will just create new labels for me as the need arises, instead of me having to copy one then paste one into the label and so on, and when my labels run out, copy and paste those again. I hope I explained what I want to do right , I just don't wanna spend hours on this because I'll die haha, if this can be done please let me know. If not I will see you at my funeral after I am done xD
  7. Need to pick an investigation topic based on computer science for college. Im in an investigative mood.
  8. So my teacher gave us this awesome project where we have to data bind the information the user enters on a textbox and selects on a drop down list at the click of a button. He gave us this video which showed us how to get the database set up with the table easy peasy, then when it came to the button coding part, the guy in the video was using C# and I need to do it in VB -___-, I've been looking around and no one can give me a clear answer. So how do I make it so when I click the button it saves the info on a textbox to my table and a dropdownlist selection. If anyone can tell me I'd really appreciate it.
  9. Working with C# and XNA. It;s gonna get le boot once WP8 comes out but at least it's fun to work with. Plus I'm gonna make a game for my gf
  10. Yeah it is an awesome feeling to get something working after trying to figure it out for a while although the same thing happens to me lol then I have to backtrack because I forgot where I left off on another problem.
  11. Thanks for the nice comments guys, made the post a little easier to read lol
  12. Agreed dude it is a great feeling
  13. Indeed my good sir, but I did not know that and I was excited so yeah that happened [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] EDIT Btw your game Gnoblins looks sweet
  14. #UbiE3 Watch_Dogs is amazing!!! Definitely a day one purchase for me