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pankajsachdeva85

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About pankajsachdeva85

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  1. Hi, I am working on an application which draw a textured quad and has the capability of zoom and pan the view. The application is developed using Direct3D 9 API through SlimDX. Till now I have not set any of the States like RenderState, SampleState, and TextureStageState. Just I disabling the depth buffer. I have attached the images that shows how the textured quad looks before and after the rubberband window is used on it to zoom. I have tried many different combination of states but I couldn't figure out what is going wrong here. So, if you guys please help me in fixing the bug, I'll be great full to you. Thank You, Pankaj
  2. Hi, I am working on an application which draw a textured quad and has the capability of zoom and pan the view. The application is developed using Direct3D 9 API through SlimDX. Till now I have not set any of the States like RenderState, SampleState, and TextureStageState. Just I disabling the depth buffer.
  3. pankajsachdeva85

    Shaders are never available for debug

    Thank you all I figured out why I wasn't able to debug the shaders. I was using the optimus graphics card and because of which I wasn't able to debug the shaders.
  4. Hi, I am trying to render text using in the MiniTri11 sample application that comes with SlimDX SDK. I am using the SpriteRenderer & SpriteFront (that can generate a sprite sheet of glyphs using GDI+) class as implemented this project. But some how I am unable to identify why text does not show up on screen. I have attached the sample that I have prepared, with this post. If, anyone of you guys could help me in doing it, I'll be highly thankful. Thank You, Pankaj
  5. pankajsachdeva85

    Shaders are never available for debug

    Yes, I have set up the remote debugging session. In those settings I have set the Remote Command as the executable path on my machine and set the Remote Server Name as my computer's name but no success there. Still I see the "Shader Debugger is not available" in shader list. Thanks, Pankaj
  6. pankajsachdeva85

    Shaders are never available for debug

    Hi Niko Suni, Is it necessary to have two separate computers (workstations) or we can do the debugging with a single computer with two graphics cards? BTW, I have a laptop. What would you recommend for the best setup for game development? Thank You, Pankaj
  7. Hi, I am trying to debug the shaders using the NVIDIA Parallel Nsight 2.1 but I am unable to do so. As soon as I start debug with Nsight there is a message in Shaders window "Shader Debugger is not available". So, I googled this problem and found this link. I have tried all the options that are discussed into the above thread, still no success. If any of you guys have any experience of debugging shaders, then please help me with this problem. Thanks, Pankaj
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