backr3ap

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About backr3ap

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  1. Hello everyone on gamedev! I'd like to know where and how to start developing for Android. And can anyone suggest me good Android game engines or frameworks? Can somebody tell me what game engines are big companies like Gameloft or EA using?
  2. Encapsulating a network message

    [quote name='hasore' timestamp='1334522552' post='4931528'] You know the packet structure for the game? [/quote] Yes, the packet consists of such parts in order: first comes the length of the message, then the message ID, after that comes the data The length is encoded in the first byte, the message ID in the next three bytes and then comes data.
  3. Encapsulating a network message

    [quote name='hasore' timestamp='1334448075' post='4931285'] 1 - Work with word data type messages ( 2 Bytes ). 2 - I think, u don't need to store message length, because a word value is 2 bytes ( 0-65535 ). Client: After the message, write the buffer/data. Server: In server, first read the message, after read buffer/data based on messageid. [/quote] The thing is that i have no access to the source code of the client, I'm making a server emulator. So i need to send the message length, sorry for not mentioning it.
  4. Hello everyone! I'm now messing around with some networking stuff and started making a small multiplayer game, but i've came to the point where i need to decide how to encapsulate a network message. I want to make my messages like this: [Message total length] [MessageID] [Data] Can someone, please, explain me how to go for it? I've tried to make such a class in many ways but none of them succeeded... Any example or pseudo code? I'm coding in C#
  5. Asynchronous sockets

    Nother Question: How much clients would i be able to handle with a Thread-Per-Client implementation?
  6. Asynchronous sockets

    [quote name='hplus0603' timestamp='1332470838' post='4924503'] Those are *exactly* the Windows 3.1 APIs that I recommended against using. They are old, perform terribly, have bugs, and are hard to use. [/quote] I already started reading on IOCP anyway [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] i saw this tutorial earlier, It's for a Win32 app, I'm making my server in a form of a CMD [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] Maybe you could suggest me some tutorials/references?
  7. Asynchronous sockets

    I'm going for Windows
  8. Hello everyone! As you may see I'm new to this community, and i've got a question. Can anybody tell me where to learn Asynchronous sockets in c++? Would be nice if you could show me some examples as well. And I don't want to use Boost. Maybe anyone knows any other good networking library?