ravenking99

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About ravenking99

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  1. How to Get Started with HTML5

    I studied html and javasrcipt. Thanks for the interesting article!
  2. Blender Cycles book review

    This is a new book written by  written by Enrico Valenza in 2013.  What I like about this book are the features "How to do it" and "How it works" which follows each project describing why he chose the methods and why it works. http://www.amazon.com/Blender-2-6-Cycles-Materials-Textures/dp/1782161309/ref=cm_rdp_product   Chapter One is a gentle introduction taking the reader through a step by step process with color photos.  The author explains how increasing the sampling rate reduces the fireflies in a 3D image.  He shows how mesh lights produce a soft diffuse light.  He uses an hdr image to produce light effects on the subject while giving the reader the option to make the hdr image disappear while keeping the effect which seems like magic.   Chapter two the author shows how to organize inorder to save time when beginning a new texture as well as providing the reader a way to modify just one file instead of a series of files.  It begins with a spheroid on a plane.   The rest of the book involves precise recipes using nodes, different textures like the Voroni texture which has a high degree of realism in its crunchy looking texture.  Other texture from the Blender cycles render include fresnel, dislacement, Musgrave and noise to achieve a variety of texture projects ice, running water, sand, metal, bronze, stone, polystyrene, bakelite, glass, sponge, rubber, wood, cloth, tree bark, tree leaves,  ocean, spaceship hull and Earth.   My favorite projects come from chapter five ocean surface and under water environment.  The author constructs the ocean surface using three node groups: one group for the basic ocean plane,  another for reflections holds fresnel, reflective and IOR values while a third node group holds foam location values.  For the underwater environment the author begins with a cube rescaled twenty one times.  He uses a subdivision modifier, ocean modifier geometry displacements.  For both ocean projects he uses the linear extrapolation to make the ocean animation constant.  I like the underwater fog he added for the added degree of realism.
  3. Game Programming Online Courses

    Even though you might not be interested in this course I am suggesting, because I enrolled in this coursera course Beginning Game Programming with C#  (begins September 16, 2013) and I want to know if anyone else is taking this course? https://www.coursera.org/course/gameprogramming   For 2D gaming course I highly recommend this one from Rice begins October 7.   https://www.coursera.org/course/interactivepython
  4. Hey join me in An Introduction to Interactive Programming in Python course. See link for details. https://www.coursera.org/ Class begins October 15, 2012 and it's free! We will be using a browser based environment called code skulptor developed by Rice University.
  5. Two free python game programming books

    Thanks! I can hardly wait to read them!
  6. Getting Started with Audacity

    I like using audacity. Make sure to install the lame program so you can save your projects as mp3. I am not an expert, but this audacity is user friendly. I have used it with my keyboard recording and layering over the same track. Lots of fun. I recommend it.
  7. Never made a 3D game before, need some advice

    [quote name='Reizakurou' timestamp='1330784647' post='4918850'] Maybe you could try Blender? It's much Visual-based, and you can add python codes for extending your applications. [/quote] Sure you could try Blender which uses Python, but you would need to add a few other softwares maybe Ogre which is C++ and Bullet Physics or add jMonkey Engine which is java based. Me thinks if you used Blender you might also download jMonkey engine which works with windows, mac, linux, and androids. [url="http://jmonkeyengine.com/"]http://jmonkeyengine.com/[/url]