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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ravenking99

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  1. I studied html and javasrcipt. Thanks for the interesting article!
  2. This is a new book written by  written by Enrico Valenza in 2013.  What I like about this book are the features "How to do it" and "How it works" which follows each project describing why he chose the methods and why it works. http://www.amazon.com/Blender-2-6-Cycles-Materials-Textures/dp/1782161309/ref=cm_rdp_product   Chapter One is a gentle introduction taking the reader through a step by step process with color photos.  The author explains how increasing the sampling rate reduces the fireflies in a 3D image.  He shows how mesh lights produce a soft diffuse light.  He uses an hdr image to produce light effects on the subject while giving the reader the option to make the hdr image disappear while keeping the effect which seems like magic.   Chapter two the author shows how to organize inorder to save time when beginning a new texture as well as providing the reader a way to modify just one file instead of a series of files.  It begins with a spheroid on a plane.   The rest of the book involves precise recipes using nodes, different textures like the Voroni texture which has a high degree of realism in its crunchy looking texture.  Other texture from the Blender cycles render include fresnel, dislacement, Musgrave and noise to achieve a variety of texture projects ice, running water, sand, metal, bronze, stone, polystyrene, bakelite, glass, sponge, rubber, wood, cloth, tree bark, tree leaves,  ocean, spaceship hull and Earth.   My favorite projects come from chapter five ocean surface and under water environment.  The author constructs the ocean surface using three node groups: one group for the basic ocean plane,  another for reflections holds fresnel, reflective and IOR values while a third node group holds foam location values.  For the underwater environment the author begins with a cube rescaled twenty one times.  He uses a subdivision modifier, ocean modifier geometry displacements.  For both ocean projects he uses the linear extrapolation to make the ocean animation constant.  I like the underwater fog he added for the added degree of realism.
  3. Even though you might not be interested in this course I am suggesting, because I enrolled in this coursera course Beginning Game Programming with C#  (begins September 16, 2013) and I want to know if anyone else is taking this course? https://www.coursera.org/course/gameprogramming   For 2D gaming course I highly recommend this one from Rice begins October 7.   https://www.coursera.org/course/interactivepython
  4. Hey join me in An Introduction to Interactive Programming in Python course. See link for details. https://www.coursera.org/ Class begins October 15, 2012 and it's free! We will be using a browser based environment called code skulptor developed by Rice University.
  5. Thanks! I can hardly wait to read them!
  6. I like using audacity. Make sure to install the lame program so you can save your projects as mp3. I am not an expert, but this audacity is user friendly. I have used it with my keyboard recording and layering over the same track. Lots of fun. I recommend it.
  7. [quote name='Reizakurou' timestamp='1330784647' post='4918850'] Maybe you could try Blender? It's much Visual-based, and you can add python codes for extending your applications. [/quote] Sure you could try Blender which uses Python, but you would need to add a few other softwares maybe Ogre which is C++ and Bullet Physics or add jMonkey Engine which is java based. Me thinks if you used Blender you might also download jMonkey engine which works with windows, mac, linux, and androids. [url="http://jmonkeyengine.com/"]http://jmonkeyengine.com/[/url]