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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About vir2007

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  1. I was making some mistakes which are corrected now, thnx for help anyway @darookie: thnx for that explanations
  2. ok thnx for help
  3. Hi all, I have [b]glutDisplayFunc[/b]() to draw the environement And I [b]receive [/b]data from [b]network [/b]that contain position of objects, I have a [b]thread [/b]that treats that kind of data So here my problem I tried to store data into [b]vector<data>[/b] to be drawn in glutDisplayFunc each time, this way slow down my computer and moving objects is not smoothly Then I tried to not use vector<data> and want to draw objects direclty from "[b]thread[/b]" that receive data, and nothing happened so is there way to make moving objects in real time, and if possible draw them from that thread instead of glutDisplayFunc plz i need an answer asap Thanks
  4. Hi all, I have [b]glutDisplayFunc[/b]() to draw the environement And I [b]receive [/b]data from [b]network [/b]that contain [b]position [/b]of [b]objects[/b], I have a [b]thread [/b]that treats that kind of data So here my problem I tried to store data into [color=#ff0000][b]vector<data> [/b][/color]to be drawn in [b]glutDisplayFunc [/b]each time, this way [b]slow down [/b]my computer and [b]moving objects is not [color=#ff0000]smoothly[/color][/b] Then I tried to not use vector<data> and want to draw objects direclty from "[color=#ff0000][b]thread[/b][/color]" that receive data, and nothing happened so is there way to make moving objects in [b]real time[/b], and if possible draw them from that [b]thread [/b]instead of [b]glutDisplayFunc[/b] Thanks
  5. something like this: [url="http://www.youtube.com/watch?v=A2HAYSwbzdo"]http://www.youtube.com/watch?v=A2HAYSwbzdo[/url]
  6. Hi thanks for ur reply im stack on how to define for each city the road and connect it later with AI i didnt find any topic on google about that, because its not like using grids ...
  7. Hi all, I have a 3D city with roads, and i want to make trafic only on those roads only what should i have to do? how to define roads into data for AI i didnt find similar problem over the internet Thanks
  8. thnx mate, i missed "bounding box" keyword thnx again
  9. Thanks Badams I already did the basics, I know that I need more experience for this domain, well im forwading step by step, now im using libraries to load a model for the city generator, i finished by using ghostTown which requires x64 system if i will stack on anything i will ask for help Thanks again
  10. Hi all, I want to know how to get infos regarding a .obj file such as WIDTH and HEIGHT and CENTER of the model (which permit the rotation and translation according to it) Im using this model parser with Assimp/FreeImage: [url="http://svn.augmate.org/Verse/trunk/objs/"]http://svn.augmate.org/Verse/trunk/objs/[/url] Is there anyway from those libraries that give me what i need Im still new here Thanks for reading
  11. Hi Badams, Im gonna build my own engine, For format, I think its .obj Then I have to recognize roads on this object then run a Car with AI according to the streets coordinates Thanks
  12. Hi all, I'm facing a real problem, I need at least 2 or 3 3D cities to use it in somehow car game with AI (many roads, no need for altitude...) but to go forward my project, i need those maps i tried many things and nothing cityengine cant export to format to be used with 3dsmax... ghostTown is good but requires 64 bit systems Please help me by mading those cities for me to advance in my project, im stack for three monthes looking for solution Thanks in advance