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Attemptedhippo

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  1. If i had to make a suggestion start with this for the 2d game aspect: [url="http://www.kathekonta.com/rlguide/index.html"]http://www.kathekont...uide/index.html[/url] (note: This tutorial set was written for win32 but it DOES work in Linux, not Mac though[img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]) Its an absolutely amazing in depth guide on how to build a 2d (overhead) game engine ONLY using c++ console. No need to worry about graphics yet, get the basics first. A good C++ resource I would suggest is C++ Primer Plus by Stephen Prata its an amazing book for learning c++ with little programming knowledge. Edit: Oh and I completely agree with DZee just write the source files in something like Notepad++ (google it) and then just compile using your terminal(or console i dont use mac) There is nothing more useful than seeing the raw compiler data when you have some kind of compile error.
  2. OpenGL

    Thanks so much bro... lol it would be something so trivial but thus are computers Rep++
  3. OpenGL

    Ok so after commenting out what i thought to be the problem code I still get the same issue. I now have no idea why it isnt working. EDIT: I have uncommented the lines to get two warnings(one for each call): [CODE] 1>..\main.cpp(11): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> C:\Program Files\Microsoft Visual Studio 10.0\VC\include\stdio.h(371) : see declaration of 'sprintf' [/CODE] EDIT(again): I tried using the Ctrl+F5 method and the console window still closes.
  4. OpenGL

    ummm ive run the program in many ways.... all of them with the same result... using any way to run it, a console window will pop up and they close out within a fraction of a second. Like i said in my post "pixel format with nececary compatabilities cannot be found." is the error i get inside the console window that opens briefly. I have concluded that i am doing something wrong with storing and printing the text to screen. just incase you guys dont want to get the source from the site, i will throw it in code tags. [CODE] #include "main.h" int pcResult = 0; void Render() { glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); sprintf(string, "PC : %i", pcResult); drawText(string, 10, 80); sprintf(string, "Player : %i", playerResult); drawText(string, 10, 120); /**************************************************************************** **** I believe there are problems with the above section ******* ****************************************************************************/ wall.left = wall.top = 0; wall.right = WINDOW_WIDTH; wall.bottom = WINDOW_HEIGHT; DrawRectangle(ball); if(Test_Ball_Wall(ball, wall) == FROM_RIGHT) Xspeed = -delta; if(Test_Ball_Wall(ball, wall) == FROM_LEFT) Xspeed = delta; if(Test_Ball_Wall(ball, wall) == FROM_TOP) Yspeed = -delta; if(Test_Ball_Wall(ball, wall) == FROM_BOTTOM) { Yspeed = delta; pcResult += 1; } DrawRectangle(player_1); player_1.left = mouse_x -30; player_1.right = mouse_x +30; if(Test_Ball_Player(ball, player_1) == true) Yspeed = -delta; glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GL_DOUBLE | GL_RGBA); glutInitWindowSize(795, 500); glutInitWindowPosition(0, 0); glutCreateWindow("Pong Test"); Setting(); glutDisplayFunc(Render); glutIdleFunc(Render); glutTimerFunc(1, Timer, 1); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutSpecialFunc(inputKey); //glutSpecialUpFunc(upKey); glutPassiveMotionFunc(MouseMotion); glutMainLoop(); system("pause"); return 0; [/CODE] [CODE] #include<GL/gl.h> #include<GL/glu.h> #include<GL/glut.h> #include<stdio.h> #define FROM_RIGHT 1 #define FROM_LEFT 2 #define FROM_TOP 3 #define FROM_BOTTOM 4 static int WINDOW_WIDTH, WINDOW_HEIGHT; int playerResult = 0; static float Xspeed = 1, Yspeed = 1; static float delta = 1; char string[100]; struct RECTA { float left, top, right, bottom; }; RECTA ball = {100, 100, 120, 120}; RECTA wall; RECTA player_1 = {0, 490, 40, 500}; void DrawRectangle (RECTA rect) { glBegin(GL_QUADS); glVertex2f(rect.left, rect.bottom); glVertex2f(rect.right, rect.bottom); glVertex2f(rect.right, rect.top); glVertex2f(rect.left, rect.top); glEnd(); } void Timer(int v) { ball.right += Xspeed; ball.left += Xspeed; ball.top += Yspeed; ball.bottom += Yspeed; glutTimerFunc(1, Timer, 1); } void drawText(char* string, int x, int y) { char *c; glPushMatrix(); glTranslatef(x, y, 0); glScalef(0.1, -0.1, 1); for(c = string; *c != '\0'; c++){ glutStrokeCharacter(GLUT_STROKE_ROMAN, *c); } glPopMatrix(); } int Test_Ball_Wall (RECTA ball, RECTA wall) { if(ball.right >= wall.right) return FROM_RIGHT; if(ball.left <= wall.left) return FROM_LEFT; if(ball.top <= wall.top) return FROM_TOP; if(ball.bottom >= wall.bottom) return FROM_BOTTOM; else return 0; } bool Test_Ball_Player(RECTA ball, RECTA player) { if(ball.bottom >=player.top && ball.left >= player.left && ball.right <= player.right){ playerResult++; return true; } return false; } void keyboard (unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; } } void inputKey (int key, int x, int y){ switch (key){ case GLUT_KEY_LEFT: break; case GLUT_KEY_RIGHT: break; case GLUT_KEY_UP: break; case GLUT_KEY_DOWN: break; } } void upKey(int key, int x, int y) { } static int mouse_x = 0; void MouseMotion (int x, int y) { mouse_x = x; } //OpenGL settings void Setting(void) { glClearColor(0, 0, 0, 0); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } void reshape (int w, int h) { WINDOW_WIDTH = w; WINDOW_HEIGHT = h; glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, h, 0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } [/CODE]
  5. OpenGL

    this site doesnt have an opengl Prefix >.< anyway im a self taught programmer, i know more than enough c++ to get by, and im learning opengl. I am running microsoft visual C++ 2010 express on XP sp 3 32-bit Tutorial: [url="http://www.codersource.net/mfc/opengl/a-simple-2d-game-with-opengl-ball-with-bat.aspx"]http://www.codersour...l-with-bat.aspx[/url] Above is the tutorial i am working on, and i have copied the code exactly, (from source) but it will not run. The tutorial uses the sprintf function, and im nearly positive that it is the cause of my crashes. The console window opens for a short time and then after flashing text it closes, I have read the text as fast as i could and it states: pixel format with nececary compatabilities cannot be found. The source is on the bottom of the page linked, and i can assure that the source is exactly the same(since niether mine nor owners will run) when run through debug mode i get: [code]'Pong Game.exe': Loaded 'C:\Documents and Settings\Devon\Desktop\C++ portflio\Opengl 2d game\Pong Game\Release\Pong Game.exe', Symbols loaded. 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\opengl32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\secur32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\user32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\glu32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\ddraw.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\dciman32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system\glut32.dll', Binary was not built with debug information. 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\winmm.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\msvcr100.dll', Symbols loaded. 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\imm32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\lpk.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\usp10.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\Syncor11.dll', Symbols loaded. 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\uxtheme.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\msctf.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\version.dll', Cannot find or open the PDB file 'Pong Game.exe': Unloaded 'C:\WINDOWS\system32\version.dll' 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\msctfime.ime', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\ole32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\atioglxx.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\version.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\atiadlxx.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\setupapi.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.6195_x-ww_44262b86\msvcr80.dll', Cannot find or open the PDB file 'Pong Game.exe': Loaded 'C:\WINDOWS\system32\mcd32.dll', Cannot find or open the PDB file 'Pong Game.exe': Unloaded 'C:\WINDOWS\system32\mcd32.dll' The program '[4584] Pong Game.exe: Native' has exited with code 1 (0x1). [/code] any help? if you need more information just ask. i should be back in like 2-3 hours