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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

MeaganD

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  1. Hi there. I'm a freelance writer looking to make more of a name for myself. My specialty is screen writing, but I also work in short fiction with a focus on sci fi, fantasy and horror. I kept the player character description vague, but in my mind they are a young woman, reminiscent of Heather from Silent Hill 3. The player lives alone with their doting mother in a little cottage in the middle of the woods. In the distance a tower looms over their meager lives. Their mother will only tell them to stay away from it, and the terrible noises it emits night and day are enough to make the player heed the warning. They live quietly and humbly, as if at any moment that terrible spire will turn its gaze on them and everything will be over. The player has a faint scar on her cheek, one their mother told them they got playing with a knife as a child, but the player has been having strange dreams. Darkness with a flash of light, a sharp pain in their cheek waking them in a cold sweat. One day the player returns to the cabin to find their mother brutally murdered, nothing more then a maimed pile of limbs and gore scattered about the floor, yet her intact face is almost serene. A horrible creature lurks in the shadows, one of congealed darkness, dripping in old black clotted blood. When it approaches the player, their old scar splits open, sending fresh blood down their cheek to mix with their tears. They flee the cabin, sure the thing is right behind them. But once they're lost in the woods, the creature is no where to be found. Shaken and alone with no where to go, they find themselves wandering towards the tower, the only point of reference on the horizon. Shadows chase the player, sounds haunt them, and the thing, the creature, is never far behind. If it gets close to them their bleeding cheek grows worse, along with a pounding headache. The monster makes terrible noises, almost words, but they're choked and gurgled, and the player can only cover their ears and run from whatever terrible thing it wishes to say to them. The creature hounds them on, never giving them a moment's rest, chasing them through places they'd never knew lay beyond the woods. It finally corners them, and the player is certain of their terrible death. Yet just before they pass out from the splitting pain in their head, the dark tower in the distance emits one of its terrible noises. The creature shudders at the sound, retreating back to the darkness from whence it came, giving the player just enough time to escape. The player must traverse the dark labyrinth to try to find the secret that keeps the creature at bay, but instead they will discover a dark truth about their own past…