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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Phoenix Alchemy

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  1. Sure, I'll be more then happy to answer these questions for you. 1 General Description of what you do Our company designs and creates MMO and FPS games for the public. 2 What is your typical workday? My typical workday is mostly involving checking in on everything and answering any questions the team might have towards development. I tend to write a lot of ideas on a white board and the team reviews them and we figure out how we should proceed with these ideas in mind. 3 What do you find most rewarding anout your work? I find that being part of the team to be the most rewarding; we work hard and everybody loves it here. 4 What are the toughest problems oyu encounter in your job; What are the frustrations; What are compromises you have to make? Sometimes things don't work out with the team, one person might have a problem with another co-worker and when things don't work out between them one of them might bail which can be stressful because then we have to go out and find another person to take their place which can take a long time. 5 If you could change your job in some way, what would you change? Nothing! 6 Does you job effect oyr personal life, If so how? Yes, i had to quit going to college to take all the time into working all of this. 7 What further education or degrees, liscenses or ther credntilas are re quired for entrey or advacnement in your kind of work? I would honestly say as long as you know what you are getting yourself into, you don't really need anything else then just dedication and commitment. It's a tough ride, you will encounter problems amoung members of the team and it's your job to settle them before it gets out of hand and sometimes you have to make harsh decisions. 8 What trade/profession groups do you belong to? I belong to the Entrepreneur group. 9 What ablilities, interrests, values, and personality characteristics are important in your field? Being able to cope with changes, being an excellent role model to the team, and most importantly getting everything in place. 10 How do you usually laern about job openings in your filed? Normally I learn about job openings by research and then evaluate to find the best one that suited my skill set. 11 If you were hiring someone today, for an entry level position in your field, what would be the msot critical factors influencing your choice of one candidate over another? Being able to work with other team members is very important, being a self-starter helps out a lot, and doing research on the job as there will be problems typically with any position you hold and you must research for the answer. I hope this helps and good luck with your assignment. Kind regards, Chris.