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About Elchi

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  1.   For details: http://www.parashift.com/c++-faq/static-init-order.html and http://www.parashift.com/c++-faq/static-init-order-on-first-use.html.
  2. Can you use texture arrays?  It would solve the tiling problem with merged faces.    
  3. What's the true worth of an initial game idea?

    Perhaps relevant...Ed Catmull (Pixar) on collective creativity:   http://www.resourceful-humans.com/Documents/Catmull-CollectiveCreativity.pdf   First paragraph:   A few years ago, I had lunch with the head of a major motion picture studio, who declared that his central problem was not finding good people—it was finding good ideas. Since then, when giving talks, I’ve asked audiences whether they agree with him. Almost always there’s a 50/50 split, which has astounded me because I couldn’t disagree more with the studio executive. His belief is rooted in a misguided view of creativity that exaggerates the importance of the initial idea in creating an original product. And it reflects a profound misunderstanding of how to manage the large risks inherent in producing breakthroughs.
  4. OXY - A programming language

    Here's a decent tutorial:  http://llvm.org/docs/tutorial/
  5. Voxel traversal problem

    [quote name='thecheeselover' timestamp='1335718616' post='4935843'] // There's no problem here! ray.Position.X += 0.5f; ray.Position.Y += 0.5f; ray.Position.Z += 0.5f; int x = (int)ray.Position.X; int y = (int)ray.Position.Y; int z = (int)ray.Position.Z; [/quote] Actually...there is a problem there. Try this: don't modify the ray position and use floor instead of casting to an int.