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Philip Buuck

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About Philip Buuck

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  1. Philip Buuck

    Looking to give back

    After teaching a game dev bootcamp for teens over the summer, I've had the itch to start a blog to help people get into programming/game dev/building stuff. The only thing is that there are a ton of directions to take this vague idea, and I want to write things that, you know, people want to read. I'm working as a professional game programmer, finishing a master's degree in computer science after getting an unrelated bachelor's degree, I've tested ways to make myself more productive, I believe I interview well, and I am not afraid to negotiate salary. I don't write that to sound like I'm bragging, I'm just trying to describe what I feel I'm bringing to the table. So what would you find more interesting to read about, or what is most outside of your personal wheelhouse?   A) Making games / getting into the game industry B) Productivity / increasing your focus on coding C) Interviewing / negotiating / getting a job D) Programming skills / debugging / building things a step at a time E) Something else altogether?   A lot of people start programming blogs, but they're generally very unfocused or full of the same information as everyone else (learn C++! Starting out in web dev! The best IDE to use!). All of that is important and I have my opinions, but I want to actually add value to the internet. I'd love if you'd vote for one of the options I wrote by leaving a comment. If you're already solid in everything I listed, a vote for what you think less experienced people could use would be great too. Thanks everyone!
  2. Hi everyone, I'm a grad student in game development and programming and I'm studying the Quake family of engines. To that end, I developed a tutorial, complete with a small test unit program, on how Doom, Quake, and Quake 2 use malloc() and free() manage their memory. The tutorial is here on my site: http://philipbuuck.c...stem-in-quake-2 I know it's not always ideal to have links in theses forums - moderators, is their a submission method where I could offer this up as a post on gamedev.net itself as well? It took me several hours to put this together, and I'm hoping it can help beginning programmers learn how to manage memory. Granted, its the C language, which isn't used as often nowadays, but I'm pretty proud of this article. I hope someone gets some use out of it! Philip
  3. Has anyone here ever read or heard of the book Software Engineering for Game Developers? I first got this book back in 2006, and while the book itself is too painful to read though, the attached CD was incredible. It included a fully developed (though difficult to play) game called Ankh, and they presented it in 15 different 'stripes' showing the game in different states of development. I found it to be a great resource to see how the author put the basic initialization code together, and then added classes that formed the game more and more. Has anyone heard of anything else doing this? I haven't, but seeing code being developed like that was so helpful that I'm surprised it isn't done more often.
  4. There are hundreds of videos online of people programming basic games. Programming is an art in and of itself - start putting together projects instead of worrying about the correct language to use. XNA has a great support system though, and is a great way to get started.
  5. The Linear Algebra book by Strang is pretty good, in my opinion. Much of that space is taken up by the HUGE amount of problems he has at the end of each chapter - the actual material presented is light, but there's plenty of self-education in those problems. Careful though, many of them are written for people with extensive math backgrounds already - I took a year of calculus but found he was assuming some knowledge I didn't have. Those books look very theoretical overall, which isn't a problem if that's what you like. Many of them are more applicable for computer graphics people - for anyone who wants to be a game programmer and isn't as sold on graphics theory, they're less essential.
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