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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Seephirot

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  1. Hi, im in the same situation than you, if you want you can write me and talk about projects and start some sort of newbie team. Seephirot.93@gmail.com
  2. I just want to know someone can tutor me like guide me into the java game development, i know the basics now for java but it is difficult to me to continue to game development, if someone can help me and guide me please?
  3. And for game programming which one should i pick? Java or C#? I need the one i can see results faster.
  4. Im more interested in programming because for me just do a game with the engine is kind of boring, but programming a game is much more difficult, someone can guide me with java game development? Some good 2D libraries or tutorials to these libraries?
  5. Sorry for my bad English. I started join forums to learn about game programming, i pick up as first language java and learn the basics but when i started to look for make games i see it is some sort of more difficult than i expected. So i have a question, should i continue learning java and learning how to make graphics and games with it or just pick some engine like gamemaker or uniti or udk that they are focused more on just making games?
  6. Hi guys, im starting to learn Java and i need help on what book i should read to really know the basics to learn game programming, so if any of you could recommend a book. I found that this books are usefull - Thinking in Java - Java the complete reference - Java for the absolute beginner Thanks.
  7. Im new on programming, and i really want to program games, im learning java but i wanna know how much of this language i need to know to start game programming? Or should i start learning right directly from game development?
  8. Im really interested at starting programming, i dont know nothing programming, so making a research i decide to start learning right form java programming, making more researches i start reading "Thinking in Java" book. But i dont know how much i need to know to start at making even the most simple game or learning gaming programming. And any recommendation for any java game programming book? PD: Im Venezuelan, so sorry for my bad english. Thank you all.