Victor Maia_144798

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About Victor Maia_144798

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  1. I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much better, yet it draws some considerable time. I'm reaching the conclusion animating is hard because nor the keyboard nor the mouse are ideal input sources for that kind of thing. I guess the best would be a physical doll one could manipulate. Is anyone aware of such a product?
  2. How does the perspective work on those sprites?

    @PBnFlash That sheet is great, it does give me a base to make a running cycle for my sprites. But I still have no idea how that works! The heck, he is 3/4, yet running forwards. How that doesn't look bizarre!? But anyway, you all agree it is just the body that is facing the camera, not the camera that is positioned diagonally, right?
  3. I am trying to replicate those sprites: But I am not managing to make sense of how it is done. The character is facing forward ( <--- ), but you can see the front of its body instead of just the side. Why? Is the camera positioned diagonally? Or is the body bent, as in a fighter stance? Or a combination of both? Which exactly is the positioning/perspective/view I should use to replicate it correctly?
  4. Hello,   I'm creating certain game for which the programming part mostly done, but I'm having trouble with the art. I don't have an artist, so I must do it myself. I need sprites like those: http://img113.imageshack.us/img113/5488/maleassassincrossdz7.gif they don't need to be as professional, but will have the same size and follow the same style (8 directions, front-angle). I have time to learn. So, what tools would you recommend me to look at in order to make those?   Thanks.
  5. Ragnarok Sprite replication

    Hello,   I'm creating certain game for which the programming part mostly done, but I'm having trouble with the art. I don't have an artist, so I must do it myself. I need sprites like those: http://img113.imageshack.us/img113/5488/maleassassincrossdz7.gif they don't need to be as professional, but will have the same size and follow the same style (8 directions, front-angle). I have time to learn. So, what tools would you recommend me to look at in order to make those?   Thanks.
  6. Physics engine for Mario 64 like platformer?

    Can you suggest a good collision detection library? The best I could found was limited to AABB and Spheres. I'm using Javascript so I guess I would have to convert it by myself, so I would really appreciate a readable/modifiable library that allows collision checking for any mesh.
  7. I'm aware of the list, but I'm not sure what of those libraries would be more suitable for this game. The game has a static 3d world and spheres that can bounce when they collide with a wall. So... what is the simplest library for this work? Thank you very much guys!