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About monkeykoder

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  1. monkeykoder

    What to focus, where to start

    I'm playing with pygame now for the exact same reasons you should be.  I picked something and if it doesn't work I can always try something else but for now I'm at least coding something like what I want to be coding in the end. 
  2. Programming is simple enough or at least there are plenty of resources available on here and other places to get you started there. The bigger problem in my mind is "How do I actually get a project started?". Let's just assume I have all the relevant coding background* and I am ready to hit my first game. I still have hundreds of questions on how to actually get started. 1) The ever present "What do I actually want to code" question. A) It has to be simple enough to get something fun to play with in a month or two being a first project to keep the motivation going for the next one. B) It has to be somewhat entertaining or you don't get any sense of accomplishment. C) You generally only have a couple of friends working on the project so your design somehow has to make up for the lacking skill sets. D) If it turns out well it should be a good transition into project 2. 2) How to choose a framework. A) It has to be useful in your game making future. B) It needs to be relatively easy to work in or you will lose motivation to continue. 3) How do you control feature bloat. A) You have to figure out which features you want that are in conflict with the requirements of 1. B) You have to keep bugs to a minimum due to the low number of developers. For those of you with successful projects how did you answer these questions? I am beginning to see why there are so many game engines projects out there
  3. monkeykoder

    What do I need to know to make a simple physics engine?

    I've never heard of using Runge Kutta for straight integration but my experience is from Numerical Analysis so I could just be an idiot.
  4. monkeykoder

    Have something interesting for me?

    Theory works for me implementation sources tend to be abundant while theory sources tend to be rare in my experience. I just wish I had the money to put down on the rest of the books on that list and some good AI books as well.
  5. monkeykoder

    Have something interesting for me?

    Just ordered a used copy of that one can't fault old it's cheap.
  6. monkeykoder

    Have something interesting for me?

    So it seems according to my searches Real Time Rendering and Physically Based Rendering are the two necessary graphics books for those interested in graphics?
  7. monkeykoder

    What do I need to know to make a simple physics engine?

    That may not have been what the OP needed but that was an excellent intro to collision detection. Thank you for your post. To the OP: The basis of all basic math used in describing 3D environments is Linear Algebra. Going through a course in it or reading any good textbook would get you what you need. If you have that background (or a solid physics background) a discreet mathematics textbook would be a possible next step then maybe numerical analysis (although neither is related to collision detection directly...). Most of your introductory game programming/physics modeling books also have all the relevant info.
  8. monkeykoder

    Have something interesting for me?

    I have my bachelors degree in Mathematics and I work in the least interesting field of software development (software consultancy ("Junior Software Developer" AKA I'm really good at debugging...)) I don't technically have my minor in Physics but only because I didn't actually apply for it. Either way Linear Algebra, Calculus, Differential Equations etc are pretty rote topics for me by now. How I got where I am is no mystery to me but I am looking to learn some more interesting areas of software development. I am looking for any of the following interesting situations: A) Suggested Graduate level CS books relating to Game Development if only remotely (upper division in graphics) B) Interesting projects that might need an extra hand I am pretty familiar with the C family of languages (C, C++, C#) C) People willing to pay me the same or more than I am making now for a more interesting job (I can just barely pay my meager bills as it is) If you can provide assistance with any of the above I would much appreciate it. P.S. Who would have thought that a game development forum could actually be well designed and programmed? P.P.S. I have an inability to think small which has greatly limited my growth skill wise.
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