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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Wiitoy200

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  1. [quote name='smr' timestamp='1337972878' post='4943320'] You may want to look around on [url="http://xda-developers.com"]xda-developers[/url]. If you are really that frustrated with your phone and its lack of updates, you may find that someone there has developed an ICS update for the Play independently. [/quote] wow, that site's pretty sick. Defantly going in my bookmarks, thanks!
  2. [quote name='frob' timestamp='1338001962' post='4943398'] You can add a MicroSD card for more storage space. Otherwise no, there are no user-upgradable parts inside. [/quote] thats a shame, well thanks for the help! I gladly appriciate it.
  3. So your telling me I can't change the Sony Ericsson xperia play hard drive, RAM or processor? I'm not asking for other models, tell me about the play.
  4. now i love my sony xperia play but i'm very disappointed. first thing this morning (well afternoon) i read news that sony deiced not to update the play to 4.0 (a.k.a. ICS or Ice Cream Sandwich). i was hoping that would make the phone a little faster and more fluent, but it'll never come out :/ . so i started thinking, why is this phone slower then other smartphones, Hardware. i love it's Game pad but i hate the small hard drive, and RAM (it's practically the same amount of space in internal storage and ram, wtf?!?) and it's processor is actually only one core when most of the phones now a day are dual, and Samsung is bringing quad to the table, why stay with one core? and since i don't see a new play station certified phone coming out anytime soon (at least one with a game pad) so now i'm stuck with either "great gaming" or "a good smartphone". can i change the phone's hardware?
  5. i want to start from the very basic, like a for dummies type of tutorial. i dipped my toe into VB.net but it's time i moved on to something a little more exiting, VB wasn't very fun. after a lot of work all i got was sh*tty hello worlds but hey, worked for experience. i want to start coding (from scratch) on to actionscript, and start working on my first real projects. any help of tutorials i should check out?
  6. so i've been reading most of the posts put up here (because some started saying stuff i didn't understand so i was all like "next") and what i've seen so far is C++ is just as bad as java java still blows (just not as hard as i thought) C# is my best bet true or am i completly off?
  7. [quote name='froop' timestamp='1331678189' post='4921792'] Maybe it is because everytime a program requires me to install Java, I look for another program that doesn't, and usually succeed. [/quote] I'm sorry, but that reason is sh*t. thats like saying "well the reason valve games blow is because it requires me to download steam and i look for another gamethat doesn't and usually succeed". pure bullsh*t.
  8. [quote name='slicer4ever' timestamp='1331680811' post='4921801'] [quote name='Wiitoy200' timestamp='1331653466' post='4921668'] [quote name='slicer4ever' timestamp='1331548280' post='4921284'] all 3 of these are not basic games, tetris is "easy", but it is by no means basic, at least in terms of creating a proper clone. let's look at what's needed to build tetris: -a grid system for the tiles to be placed on. -a method for "dropping" new pieces, and selecting new tiles. -how to deal with rotating the blocks. -how to deal with rotating a block that might not be able to fit in a particular location. -sweeping for rows that are complete. That's just the very basics. with the most complicated part being the rotation(or at least, in my opinion is the most complicated part.) and that was how i approached tetris when i did it myself. next on your list is pac-man, then super mario bros. clone. both of these are far more complicated then you might be initially thinking. i'd recommend thinking even more basic. something like a hi-low game. being new at this is very difficult, and requires alot of patience, don't get discouraged, shoot high if you want, it's how you learn your limits, but you will eventually reach your goal if you stick with it, if you keep learning. you'll get it eventually. I personally began with actionscript, so that language also get's my vote. [/quote] Wow, i had no idea how complex a basic Tetris game is. well i guess i have lots to learn, i should aim so much lower. what games did you start out with? [/quote] my very first game(if you can call it that), was something i made in 8th grade, essentially, my tech teacher introduced us to flash mx(and the absolute bare minimum of actionscript.) i basically built a bunch of crappy "rooms" that you could click to go to a different room, it was pure shit, poorly executed, the code was essentially a bunch of onClick, goto, and i feel ashamed to even remember it, i had no sense of variables, logic, or anything of that. but my teacher pointed me to flashkit.com, where i started to learn the basics. my second thing i built was basically flying a little triangle to fight a bunch of triangles. but i had no idea of vector math, or trigonometry at the time, so it was extremely poor. my understanding of array's/variables was still very cruddy at the time, and i could only fire a single "bullet" at a time, and trying to fire more just reset the bullet. but at the time, i kept going and made 5 levels with different color ships, and an enlarged boss ship. i replicated the code across all 5 frames that i made each level into. i have no idea how it even managed to run, but somehow it did. fun times. [/quote] Somehow doesn't sound encouraging. but i guess i can try those little projects out. Maybe make it be a little pixalized ship (using paint) instead of a triangle and try to be able to shot more then one bullet at the time. (i'm so full of myself)
  9. [quote name='Serapth' timestamp='1331657337' post='4921688'] [quote name='Wiitoy200' timestamp='1331653466' post='4921668']Bookmarked, i'll be checking this out. i'm still gonna use VB 2010 JUST to learn the BASICS, i by no means want to work with real programming with this language. all i'm using it for is to get the main idea of how this works (although it's a really sh*tty bad idea, but oh well) [/quote] Theres the thing, VB used to be easier and more productive than many langauges. But with the invent of C# and move to VB.net, this simply isn't true anymore. VB.net isnt easier than C#, if anything, it's harder due to the lack of support ( more books, samples, etc in C# ). More or less VB.net was created as a language to transition VB developers to C#, although MS will never admit that. Simply put, there is no advantage to starting with Visual Basic anymore. Fortunately, since it is so similar to C#, there aren't really that many disadvantages either, other than making things slightly more difficult on yourself. [/quote] So you say just jump to C#? If so, how? What should (or need) to download to work with that language?
  10. I've been looking around the web and I've seen a deep hatred towards java? I mean to me it seems like a decent language (then again i'm a noob that doesn't know sh*t about programming other then "If then's" statements.) I also have seen that C++ has a very good rep. can someone explain this to me in [u][b]VERY VERY[/b][/u] LAYMEN TERMS? (noticed how i [b]bolded[/b], [u]underlined[/u] AND CAPITALIZED, [i]very very[/i] laymen.)
  11. [quote name='AdrianC' timestamp='1331501907' post='4921191'] It sounds like you want to get things up and running as soon as possible, and for that reason I recommend AS3(Flash). You can use FlashDevelop (its free) to program in AS3. Check out some tutorials. [/quote] Yes, this sounds like a great idea. i think i'll try this out. (but after i get a little bit of programming skills, basic stuff like 'if then's' then that. that's all i know right now and it find this really interesting, i want to see how far programming goes and what i can come up with) [quote name='Telastyn' timestamp='1331502272' post='4921192'] In general, if you're completely lost you're going at things too steep. Start with learning basic syntax (if/then, loops, functions, classes). Then learn basic programming (guess the number, take a file and write a new file that is backwards, take a file and write a new file that has the words in backwards order). Then learn mildly more advanced programming (roll up a character, simulate combat between random monsters). Then learn mildly more complex syntax (templates/generics, generators). Then learn basic graphics (create a window, handle input, show sprite, rotating cube). And then worry about tetris. [Edit: plus this forum has a FAQ. Please read the FAQ. We get asked these things all of the time. C# or Python are the currently recommended first languages] [/quote] That sounds like something i'm gonna do. then jump to actionscript and then jump to something more steep as C# or Python. my end goal is C++ (but by the time i get there i'm sure i'm gonna be using C++11.) [quote name='Dynamo_Maestro' timestamp='1331502348' post='4921193'] Hi, scrap VS 2008 Express and get VS 2010 Express, its free and better. As for game programming, you will likely need to program first and be comfortable with the language you are learning (really comfortable). You dont have to be a pro but you will need to know enough to understand major areas not just the syntax. Practice as much as you can as it is very unlikely any game programming book will teach you about your language. Depending on what your end game is, maths will help and is a must for 3D, basic algebra is fine for beginners but pre calculus is something you should aim for, once you get really into game programming have a look at calculus, ironically calculus makes more sense when you can visualize it in a game, it is even far more easier explaining it too but thats besides the point. As for language, sadly that is something you have to decide on and it really depends on your platform or what you would like to do, popular languages however are (in no particular order) C#, Java, Python, C++ but theres others that are fine too. Depending on how dedicated you are in making games you will have to spend some money on books, not just for programming, theres a lot of resources online but it helps to have a book as a learning material. [/quote] I loved the idea of having to learning more advanced math stuff. when i started seeing this code on VB i was like, wait, this is algebra! If you have any good math book recommendation then i'll take them. Right now i'm only 16 and haven't taken this level classes yet. [quote name='Cornstalks' timestamp='1331502369' post='4921194'] [font=arial,helvetica,sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font] [font=arial,helvetica,sans-serif]ASP[/font] [left][color=#000000][font=arial, helvetica, sans-serif]ASP.Net[/font][/color][/left] [left][font=arial,helvetica,sans-serif][color=#000000]VBscript, JScript, or Javascript[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Probably not... these are meant for websites, primarily.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][color=#000000][font=arial, helvetica, sans-serif]Visual Basic.NET[/font][/color][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]I'm a Visual Basic hater, and I admit it, so I say no.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]C#[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Sure.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Visual Basic 6.0 or Earilier[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]F*** no.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]C/C++[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Not for your first language.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]XML[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]You simply can't make a game with XML...[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Flash/ActionScript[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Sure.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]F#[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Probably not.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]HTML[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][url="http://www.gamedev.net/topic/411552-html-developers-needed-for-mmorpg/"]Someone tried that once... it was really funny.[/url][/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Ruby on rails[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]That's meant for websites too.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Java[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Sure.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]AJAX[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]PHP[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]More stuff for websites...[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]LINQ SQL[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]These are for databases...[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Python/IronPython[/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000][/quote][/color][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]Python with Pygame: sure.[/color][/font][/left] [left][font=arial, helvetica, sans-serif][quote name='Wiitoy200' timestamp='1331501399' post='4921190'][/font][/left] [left][font=arial,helvetica,sans-serif][color=#000000]VBA[/color][/font][/left] [font=arial,helvetica,sans-serif][/quote][/font] [font=arial,helvetica,sans-serif]Just... no.[/font] I'll be honest and upfront with you: it'll probably take you a year of solid progress before you can start to make a tetris/pacman/mario clone. [edit] Oh my, will the gods of IP.Board PLEASE fix the stupid issue of white space getting inserted all over my post? [/quote] I've noticed. thanks for telling me about the languages, very helpful info. [quote name='Krohm' timestamp='1331542448' post='4921271'] [quote name='Wiitoy200' timestamp='1331500650' post='4921187']ANY THING WILL HELP, even a story of how you guys got started, i will love it. thanks in advanced![/quote]I started as a map author in Quake 1. This allowed me to appreciate an incredible amount of details. The workflow was a bit clunky at the time and the limited hardware resources implied this was going to become technical very soon. I suggest to play a bit with a full game first. I think some version of Unreal might give you an idea of what you roughly need. I eventually got pissed off by the limitations of the Quake engines (more or less when Quake III was released) and started playing more seriously with code. Unfortunately, my life quickly become a mess for other reasons... starting from the assets side of things is a good idea. [/quote] I was think about the idea of messing with garrysmod mods or even counter-strike maps. does that work? [quote name='slicer4ever' timestamp='1331548280' post='4921284'] all 3 of these are not basic games, tetris is "easy", but it is by no means basic, at least in terms of creating a proper clone. let's look at what's needed to build tetris: -a grid system for the tiles to be placed on. -a method for "dropping" new pieces, and selecting new tiles. -how to deal with rotating the blocks. -how to deal with rotating a block that might not be able to fit in a particular location. -sweeping for rows that are complete. That's just the very basics. with the most complicated part being the rotation(or at least, in my opinion is the most complicated part.) and that was how i approached tetris when i did it myself. next on your list is pac-man, then super mario bros. clone. both of these are far more complicated then you might be initially thinking. i'd recommend thinking even more basic. something like a hi-low game. being new at this is very difficult, and requires alot of patience, don't get discouraged, shoot high if you want, it's how you learn your limits, but you will eventually reach your goal if you stick with it, if you keep learning. you'll get it eventually. I personally began with actionscript, so that language also get's my vote. [/quote] Wow, i had no idea how complex a basic Tetris game is. well i guess i have lots to learn, i should aim so much lower. what games did you start out with? [quote name='Serapth' timestamp='1331567955' post='4921373'] Basically everything Cornstalks said. Drop VB like the plague, especially 6. It's a dying language, while VB.Net is just C# with a bit of syntactic goo poured on top. [url="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx"]I wrote this guide[/url] to pretty much answer every question you've got. Read it, it should help you. When you are done, if you have a specific question, ask away. One small correction to what Cornstalks said, LINQ isn't a language ( granted, CS didn't say this ) and isn't just for databases. Its part of .NET and is very very very powerful. If you are going to learn C#, make sure you eventually understand LINQ. LINQ can be used on databases, XML and plain ole C# datatypes ( of certain types, but thats an implementation detail ) [/quote] Bookmarked, i'll be checking this out. i'm still gonna use VB 2010 JUST to learn the BASICS, i by no means want to work with real programming with this language. all i'm using it for is to get the main idea of how this works (although it's a really sh*tty bad idea, but oh well)
  12. Lost, would love help.
  13. Lost, would love help.
  14. WOW, i almost forgot yet i put this in the tags. What are and which of these languages should i use: [font=comic sans ms,cursive][size=4][color=#000000][left]ASP[/left][/color][/size][/font] [font=comic sans ms,cursive][size=4][color=#000000][left]ASP.Net[/left][/color] [color=#000000][left]VBscript, JScript, or Javascript[/left][/color] [color=#000000][left]Visual Basic.NET C# Visual Basic 6.0 or Earilier C/C++ XML Flash/ActionScript F# HTML Ruby on rails Java AJAX PHP LINQ SQL Python/IronPython VBA[/left][/color][/size][/font]
  15. I am very, VERY lost. I've been trying to learn how to do game developing. even something as basic as a tetris game, a mario bros. clone, or even a pac-man clone. To get to these I've been working on Windows Visual Basic 2008 Express and learn some basic coding. Is this the right step, should i jump to something more steep? What should i do? so far the most I've done is an 'if then' statements, textbox usage and that's it.is there any books, if so which? ANY THING WILL HELP, even a story of how you guys got started, i will love it. thanks in advanced!