# diolee

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1. ## How to get a correct TBN matrix and TBN quaternion?

[size=4] [quote name='Ashaman73' timestamp='1333539940' post='4928173'] For the unit matrix, what is the resulting quaternion ? Can you post some code of the conversation between matrix->quat & quat -> matrix ? [/quote] [/size] I tried the unit matrix, that is fine. Here is the codes: [code]Orthonormlize(vert->tangent, vert->binormal, vert->normal ); Matrix33f tSpaceMat = Matrix33f::GetIdentity(); tSpaceMat.SetAxisI( Vec3f(vert->tangent.x, vert->tangent.y, vert->tangent.z) ); tSpaceMat.SetAxisJ( Vec3f(vert->binormal.x, vert->binormal.y, vert->binormal.z) ); tSpaceMat.SetAxisK( Vec3f(vert->normal.x, vert->normal.y, vert->normal.x) ); Quaternion4f quat; quat.FromMatrix( tSpaceMat ); Matrix33f tMat; quat.ToMatrix( tMat ); [/code]
2. ## How to get a correct TBN matrix and TBN quaternion?

[quote name='Ashaman73' timestamp='1333536577' post='4928159'] I'm doing the same and it works. First off, you should accept some error tolerance, then try to detect the error by starting with simple values (unit matrix etc.). Btw. one pitfall of using quaternion instead of matrixes is, that an automatically generated TBN could change the handness, but you can't really map this to a quaternion (atleast I didn't know how to). I encoded the handness of the resulting matrix in the quaternion/position (i.e. a negativ homogenous coord for flipped handness). [/quote] Hi Ashaman73, Thanks for your advice. the handness I already handled in a same way just like you. Is the way I build the TBN matrix right? My result is much more than error tolerance. I mean if the tangent, bitangnet and normal is (1,0,0) ,(0,1,0), (0,0,1). So whether the 3x3 matrix should be like : (1,0,0) (0,1,0) (0,0,1)? And Is the matrix_to_quat() method any different with the regular algorithm?
3. ## How to get a correct TBN matrix and TBN quaternion?

Hi, For saving the bandwidth of video memory, my project decided to use a quaternion to store a TBN. Now I get a tangent, bi-tangent and a normal vectors. for converting them to a quaternion, I use a 3x3 matrix that the Rows i, j, k of the matrix stored t, b, n. for sure I have already been to normalized the t,b,n and did the Schimdt orthonormal. Then, I transformed the matrix to a quaternion. In order to test the quaternion, I transformed the quaternion back to matrix. unfortunately, the values of these vectors were all wrong. I doubted the 3x3 Matrix which I built was not correct, or something else. I'm not sure. Who knows how to deal with this? Regards, Dio
4. ## Does boost::pool really header-only in 1.49.0 ?

[quote name='LorenzoGatti' timestamp='1331548157' post='4921283'] The missing file is from boost::thread, which you probably didn't build, not from boost::pool. Maybe there are #defines to disable thread related features and sever the dependency, but I'd try compiling boost::thread first. [/quote] Thank you for the information, it's very helpful:)
5. ## Does boost::pool really header-only in 1.49.0 ?

Before I used the boost::pool version 1.43, it's head file only indeed. Now I update the boost lib to version 1.49, although the document said: [quote]The Boost Pool library is a header-only library. That means there is no .lib, .dll, or .so to build;[/quote] But when I compile my project, here it is the error information: [quote]2>LINK : fatal error LNK1104: cannot open file 'libboost_thread-vc100-mt-gd-1_49.lib'[/quote] I googled for answer, but nothing helpful. Does Anyone know the reason?