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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Destin Bales

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  1. Hi Emark, I took a quick look at your resume, and while the point is a bit moot now, should you ever decide to try for the Gamestop job again my feedback is:[list] [*]Make sure your resume shows your love of gaming [list] [*]Try adding a quote about games in the footer? [*]List your hobbies? [*]Perhaps add an image or logo that shows your love of gaming? [/list][*]Don't be afraid to [url="http://www.coolinfographics.com/blog/2012/6/15/200-infographic-resumes-an-escalating-trend.html"]get creative [/url]to help yourself stand out [*]Most importantly, NEVER GIVE UP. If you want to work at Gamestop, apply every month. Try different resumes and strategies. Stay hungry. [/list] Best, Destin [url="http://www.ineedtomakegames.com"]www.ineedtomakegames.com[/url]
  2. Achieve either and you will be off to a fine start! Ultimately it may depend on the specific job that you are applying for as to which type of project would be more appealing. Here are some more general tips for completing a portfolio as well: [url="http://www.ineedtomakegames.com/how-to-get-a-job-in-gaming/2012/2/19/step-6-resume-and-online-portfolio.html"]http://www.ineedtomakegames.com/how-to-get-a-job-in-gaming/2012/2/19/step-6-resume-and-online-portfolio.html[/url] Best, Destin
  3. Mr. Nayef, Check out [url="http://en.wikipedia.org/wiki/Mount%26Blade"]Mount & Blade[/url] when you get a chance. This was originally created by two people - a husband and wife team, and may serve as a good (healthy) inspiration to your cause. Good luck! - Destin [url="http://www.ineedtomakegames.com"]www.ineedtomakegames.com[/url]
  4. Littletray26, Here is an incredible (and FREE) online programming course from Stanford: [url="http://see.stanford.edu/see/courseinfo.aspx?coll=824a47e1-135f-4508-a5aa-866adcae1111"]http://see.stanford.edu/see/courseinfo.aspx?coll=824a47e1-135f-4508-a5aa-866adcae1111[/url] All of the lectures are on YouTube and the materials and software is free. It should give you a great head start. For additional info on how to get into the games industry, check out my site at [url="http://www.ineedtomakegames.com/"]http://www.ineedtomakegames.com/[/url]. Best, Destin
  5. Hi There, Personally, I think that the [url="http://unity3d.com/"]Unity Engine[/url] is a great way to get started. Lots of power yet relatively easy to use and the net is full of great tutorials on how to use it. Additionally, here's a great free online [url="http://see.stanford.edu/see/courseinfo.aspx?coll=824a47e1-135f-4508-a5aa-866adcae1111"]Stanford course on Programming Methodology[/url]. Lastly, [url="http://www.ineedtomakegames.com/"]take a look here[/url] to learn more about entering the games industry in general. Good luck! Best, Destin
  6. Though not specifically dedicated to programming alone, take a look at my site here to learn more about what you can do to prepare to enter the games industry. [url="http://www.ineedtomakegames.com/"]http://www.ineedtomakegames.com/[/url] Best, - Destin
  7. CockRoach, Here's my advice: [url="http://www.ineedtomakegames.com/"]http://www.ineedtomakegames.com/[/url] With enough passion, you can make it happen. Best, - Destin
  8. [quote name='Moonflow449' timestamp='1337874893' post='4942930'] [b]The why of this post: [/b]is this a good way to archive my goal? How and what companies valorize when choosing a good game design? [/quote] Hi Moonflow449, Earning and displaying hands on experience in the role that you are interested in is indeed a great way, if not the best, to break into the industry. Here's an example of one way to achieve that goal. [url="http://www.ineedtomakegames.com/how-to-get-a-job-in-gaming/2012/2/19/step-4-build-hands-on-experience.html"]http://www.ineedtomakegames.com/how-to-get-a-job-in-gaming/2012/2/19/step-4-build-hands-on-experience.html[/url] Best of luck! Destin
  9. Another vote of confidence from me regarding those Stanford courses. They are fantastic. I'd also suggest taking a look at the [url="http://unity3d.com/"]Unity game development engine[/url]. It's free, very user friendly, and there are many books and online tutorials available to help you learn. For more info on how to break into the games industry check out [url="http://www.ineedtomakegames.com"]www.ineedtomakegames.com[/url] Best, Destin
  10. [quote name='buttear' timestamp='1333855286' post='4929216'] I am transferring from a community college to a 4 year this coming fall as a math/cs major. I can finish the degree in cs/math in 2.5 years or I could go to a cs degree and finish in 3 years (4 years if I do a co-op). The issue I am concerned with is the fact that it seems a lot of 'breadth' is in the degree and I have ultimately decided to focus on the mobile market for my future career. Is a degree in CS (or in my case math/cs) a must for app development or can I pick up some Java books, look at the SDKs for Apple and Android and get to work on making my own app? Please keep in mind I am dead set on app development, if that means I am flipping burgers by day and coding by night, so be it. [/quote] You don't need to have a degree, but it certainly helps keep future doors open for you. If you really want to make mobile games, start making them while you continue your education. In fact, Unity iOS and Android are both FREE right now ($800), but this ends today. [url="https://store.unity3d.com/index.html"]https://store.unity3d.com/index.html[/url] Best, Destin www.ineedtomakegames.com
  11. Hi Semiz, Personally I think the most important thing you can do to help promote yourself as a games developer, regardless of which educational route you decide to take, is to make a quality mod or game that shows your skills first hand. Modding a popular game like Skyrim or building and launching an iOS game will do more for your chances of getting a job in gaming than the exact configuration of education / degrees. Best, - Destin [url="http://www.ineedtomakegames.com"] www.ineedtomakegames.com[/url]
  12. Hi Nhoefer146, Here are some thoughts regarding [url="http://www.ineedtomakegames.com/how-to-get-a-job-in-gaming/2012/2/19/step-6-resume-and-online-portfolio.html"]portfolio creation[/url]. I like the plan you are working on. Here are a few suggestions I have to improve your odds. 1. [url="http://www.ineedtomakegames.com/how-to-get-a-job-in-gaming/2012/2/19/step-4-build-hands-on-experience.html"]Make something![/url] This is the best way to earn the type of experience you will need to get hired. 2. Network as much as possible. 3. Consider starting in Quality Assurance to get in the door. We have a talented environment artist on City of Heroes who started here in QA out of school in order to get in the door. Best, Destin
  13. [quote name='Goutetsu' timestamp='1332164132' post='4923280'] [font=Arial, sans-serif][size=2]Hi all,[/size][/font] [font=Arial, sans-serif][size=2]Ludicrously old recently-turned-30 year old looking for a complete career jump into the VG industry. [/size][/font] [font=Arial, sans-serif][size=2]Gareth[/size][/font] [/quote] I love your passion already! Check out [url="http://www.ineedtomakegames.com"]www.ineedtomakegames.com[/url] for a step by step guide for how to achieve your goal. Best, Destin PS - I like your site.
  14. [quote name='Hyde Wyvern' timestamp='1331965481' post='4922766'] Hi, I'm a high-school junior from Guatemala, and I'm going to apply for university scholarships outside my country. I've many options and I would really appreciate your advice in this matter. When it comes Software/Video-Games related careers, where do you think I should go? Some of my options are France, the UK, Japan(I've family there), Korea and the US. I only speak Spanish, English and Japanese. I already have some advanced knowledge in programming and computer graphics. Thanks in advance. [/quote] Hi there, My advice would be either the US or South Korea. I say this simply because of the options you mentioned these two countries have the most vibrant game development communities, and a bit part of your long term success could be accelerated by meeting and impressing other developers. Best, Destin [url="http://www.ineedtomakegames.com"]www.ineedtomakegames.com[/url]
  15. Thyrian, Take a look at [url="http://www.ineedtomakegames.com"]www.ineedtomakegames.com[/url]. Hopefully this site can walk you through both your options and what it takes to get there. Best, Destin