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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Hyde Wyvern

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  1. It looks pretty interesting, though we don't have much info yet. I guess it might be some kind of puzzle game where you have to use the agents, each for a special task.
  2. Hahahaha, you should ;D it's a really creative action RPG, no knights or castles. I love the setting and has an unique plot.
  3. Here's an example of a game called "An Ant's Life" [url="http://www.cs.tufts.edu/comp/150CIS/AnAntsLife/AnAntsLife-GameDesignDocument.pdf"]http://www.cs.tufts....ignDocument.pdf[/url] I attached a GDD template I found a few weeks ago (which is the best I've seen so far) ago but i don't remember the author
  4. Welcome! I'm new to, but I haven't introduced myself because there's no welcome forum....whatever. The world Ends With You, is an awesome game!
  5. Hi, I'm a high-school junior from Guatemala, and I'm going to apply for university scholarships outside my country. I've many options and I would really appreciate your advice in this matter. When it comes Software/Video-Games related careers, where do you think I should go? Some of my options are France, the UK, Japan(I've family there), Korea and the US. I only speak Spanish, English and Japanese. I already have some advanced knowledge in programming and computer graphics. Thanks in advance.
  6. [quote name='Luckless' timestamp='1331777630' post='4922147'] I have CitiesXL, but I never really got into playing it. I don't find it nearly as fun or interesting as any SimCity game I played. I think my main problem was the way the city grows and is assembled from road segments and boxes. It doesn't feel at all organic to me, and I really would have preferred lower quality graphics, and building lots that did more to conform to their environment. [/quote] You're right, CitiesXL is more about beautiful and massive cities, but it's kind of boring.
  7. SimCity2000 and SimCity 4 are my favorites. I'm really exited about SimCity 5, I hope it's a 100 times better than SimCity Societies (yeah I bought it and it was s....special?) BTW, now than the SimCity topic comes out, does anyone here plays CitiesXL?