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About 2momo123

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  1. I would like to create a game that includes networking and physics, and will be FPS style. I currently am able to program well in C# C++ Lua and Python. I am also able to get by in many other languages. I am looking for a recommendation on an engine. I so far have tried Jmonkey but am not in love with java so its not for me, and have tried Dx Studio. Also not for me. I dislike the overall feel of the tool unfortunately. What do you guys use in general for this type of setup. I have heard to try Unity, are there any others you would recommend? Requirements: Support for networking (although I most likely will have to re-code most of it to do what I want the way I want) Physics Support for AI Support for something that allows nice graphics (Maybe OpenGL or something)
  2. I am looking for some good game engines that allow deformable terrain (Voxel engines are fine too as long as they allow terrain deformation, and allow graphics better that minecraft) I have good knowledge in C++ and C# as well as SQL databases, and some knowledge in lua. I'm just trying to find an engine that already allows this over a network, as im not too good with scripting network interface. So far I have tried C4, which didn't seem to work too well for my goals, Visual 3d which doesn't have up-to-date networking last time I checked (on the features page they say they do, but many forum posts by their own staff seem to say otherwise) and in udk I have tried the fractal mesh system but that didn't work too well for whole terrains. Any ideas? Thanks!!!!
  3. Okay, so the UDK fracture tool works nicely, but one issue...When the dirt breaks apart it leaves boulders, etc...so it is very hard to actually navigate through tunnels built with it. Anyone have any ideas?
  4. Well, the tool I posted earlier is $100 and didn't work out too well for what i'm trying to do, so I am now going to try UDK's fracture tool as Mr. Vfor Vikram suggested. I will keep you guys posted on how it works out, if it works out nicely I might post a tutorial on how to do it easily. :-)
  5. I found something that might work in Unity :-) I will be sure to let you guys know how well it works after I test it tomorrow. And thanks for all the feedback guys! I really appreciate it :-)
  6. Hey All- Im looking for some help on picking a game engine. Specifically, the game engine that you guys think has the best destructible terrain features. The more the better. I have used the UDK in the past for old projects, but it doesn't really fit my needs for my current one, so im looking for advice from the community! :-) Thanks!
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