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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About 2momo123

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  1. I would like to create a game that includes networking and physics, and will be FPS style. I currently am able to program well in C# C++ Lua and Python. I am also able to get by in many other languages. I am looking for a recommendation on an engine. I so far have tried Jmonkey but am not in love with java so its not for me, and have tried Dx Studio. Also not for me. I dislike the overall feel of the tool unfortunately. What do you guys use in general for this type of setup. I have heard to try Unity, are there any others you would recommend? Requirements: Support for networking (although I most likely will have to re-code most of it to do what I want the way I want) Physics Support for AI Support for something that allows nice graphics (Maybe OpenGL or something)
  2. I am looking for some good game engines that allow deformable terrain (Voxel engines are fine too as long as they allow terrain deformation, and allow graphics better that minecraft) I have good knowledge in C++ and C# as well as SQL databases, and some knowledge in lua. I'm just trying to find an engine that already allows this over a network, as im not too good with scripting network interface. So far I have tried C4, which didn't seem to work too well for my goals, Visual 3d which doesn't have up-to-date networking last time I checked (on the features page they say they do, but many forum posts by their own staff seem to say otherwise) and in udk I have tried the fractal mesh system but that didn't work too well for whole terrains. Any ideas? Thanks!!!!
  3. Okay, so the UDK fracture tool works nicely, but one issue...When the dirt breaks apart it leaves boulders, etc...so it is very hard to actually navigate through tunnels built with it. Anyone have any ideas?
  4. Well, the tool I posted earlier is $100 and didn't work out too well for what i'm trying to do, so I am now going to try UDK's fracture tool as Mr. Vfor Vikram suggested. I will keep you guys posted on how it works out, if it works out nicely I might post a tutorial on how to do it easily. :-)
  5. I found something that might work in Unity :-) I will be sure to let you guys know how well it works after I test it tomorrow. And thanks for all the feedback guys! I really appreciate it :-) [url="http://www.youtube.com/watch?v=rwj5B_BLvTM"]http://www.youtube.com/watch?v=rwj5B_BLvTM[/url]
  6. Hey All- Im looking for some help on picking a game engine. Specifically, the game engine that you guys think has the best destructible terrain features. The more the better. I have used the UDK in the past for old projects, but it doesn't really fit my needs for my current one, so im looking for advice from the community! :-) Thanks!