• Content count

  • Joined

  • Last visited

Community Reputation

104 Neutral

About Shorty421

  • Rank
  1. Hey guys, I have a program with a crazy memory leak (leaking ~20mb/s). I've found the problem, but I can't seem to find a working alternative. Basically, I have some code which runs on every third tick: [code]void Draw() { scenebmp.render(bmp, false); //render the current scene to a bitmap image sceneSurface = new Surface(bmp); //create a new surface from updated bitmap image window.BlitToScreen(sceneSurface); //send the new surface to the 'window' class to be blitted to the screen }[/code] 'sceneSurface = new Surface(bmp);' is the line which is causing the leak. I have tried putting [code]sceneSurface.Dispose();[/code] at the end of the code block, but it doesn't seem to have any effect. What would be the best way to fix this? Is there a way to update the Surface from a bitmap without creating a new Surface? Thanks for any assistance. EDIT: [url=""][/url] is the file which contains the problem EDIT2: Solved by taking a different approach to rendering.