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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Brandon Clapp

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  1. Correction... My skype username is Clapp26 I just now got home and signed in
  2. I would recommend learning the C++ language to the point where at least you are comfortale with it and can understand what is going on before you jump into any 2d graphics. Yes, it's a lot of boring reading and trial and error, but it will save you a lot of headache in the long run. You gotta walk befor you run.
  3. Scrap, I'd be interested in swapping ideas with you, but as of yet I've not made anything. I'm fairly decent with C++, although I still read to try to understand it fully on a nightly basis. I still need to tackle a lot more before I attempt to actually getting into rendering anything, but I plan on using SFML soon, then continuing on with either dx11 or opengl (undecided right now). I'm not new to the whole programming scene, I'm fluent with PHP and some other web languages, but the concepts are a bit different with C++ so it's taking me a little while to make the conversion. I may not be able to contribute a whole lot right now, but I don't see this being a huge issue since I'm a pretty quick learner and have the motivation to tackle this. If you want to add me on skype, I believe my skype username is clapp09
  4. So far I have been using the tutorials on thenewboston.com and they are pretty good, but he doesn't do a great job of explaining some of the concepts. I'll check out those too.
  5. Thanks for the suggestions, I will look into those books.
  6. Hey guys, This is my first post here, although I have been reading through a lot of other threads. I am a long time web developer (PHP, CSS, XHTML, JavaScript...etc) so coding is not a new concept to me. I've had 1 Java programming class, although that's been a few years back. I've bought, and have gotten through about half of [u]Beginning C++ Through Game Programming[/u] by Michael Dawson, but all of this is only command line programs. I understand that in order to use a language you have to know the syntax and blah blah blah... but I've noticed that C++ is ridiculously similar to PHP, so the syntax isn't hard to catch on to. I guess my question is... how do you bridge the gap between text based command line to GUI. Should I jump right into learning DirectX or should there be a middle step in there somewhere? I intend on starting small and working my way up... (ie starting with something somewhat simpler like tetris)