• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

105 Neutral

About gavinclift

  • Rank

Personal Information

  1. Ah that's a shame! There was some good stuff on there! That's not the one. This one is more more modern. I remember it having tanks... and had an isometric perspective (It's all coming back to me now).
  2. Hey all! A while back there was an awesome looking RTS game in the Image of the Day section of this site, but it seems to have disappeared now. It has a realistic, pre-rendered 2D art style and I'm sure it had a German title? Or at least the website for the game was partly in German?? Possibly :-/ Can anyone remember the name of it, or have a link to their website? Last time I saw it the game wasn't complete, but might be now.
  3. A very early look at the game. This was just a couple of weeks in: [media]http://www.youtube.com/watch?v=JiEM8TLsJrs[/media]
  4. [quote name='Deraj' timestamp='1332477173' post='4924518'] Really makes me wish I had a smart phone [/quote] Haha thank you
  5. Hey everyone, This is a screenshot from my latest project which I've just completed; an action game called Canyon Dash which I've created for iOS devices. [img]http://www.gavinclifton.com/images/canyondash_screen_03.jpg[/img] Most of the work was done part time as I had a full time job when I started. Just over half way through the project I found out that the company I worked for wasn't recession proof and was shutting down; leaving me out of a job. With nothing else to do I decided to work on this game full time and get it finished. Being the first game I've ever worked on I'm quite happy with how it came out. Especially the graphics, as being a programmer at heart I don't know the first thing about graphic design. I literally learned all I know about graphics from Feng Zhu and the videos he posts on YouTube [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] Gameplay involves using the device's tilt controls to steer the little minecart along the track and avoid dead ends and boulders that are in the way. Collecting gold bars and gems increases the players' score and dynamite crates can be collected to blow up the boulders in the way. To get the look of the game I used OpenGL ES 1.1 and pretty much 99% of the lighting is baked into the textures. The only dynamic lighting is that on the moving objects such as the minecart and the spinning pickups (gold, dynamite crates and gems). Everything else has a single baked texture applied to it and isn't lit by OpenGL at all. This meant that almost everything was rendered in a single pass. The only objects that aren't are the gem pickups; which took two passes to get the specular highlight as bright as I needed it. I hope you like the game. it's definitely been an interesting and fun project to work on (apart from the times I wanted to throw the computer out the window and cry myself to sleep). I have some updates planned, but my computer decided to die on me the day after release! Fun times [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] If you'd like to know more please visit my website or check out the YouTube video that shows the game being played. My personal website: [url="http://www.gavinclifton.com/"]http://www.gavinclifton.com[/url] iTunes Page: [url="http://itunes.apple.com/us/app/canyon-dash/id508496430?mt=8"]http://itunes.apple....d508496430?mt=8[/url] Gavin. YouTube 'Gameplay' Video: [media]http://youtu.be/YQIW5gqat9U[/media]