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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Goutetsu

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  1. Brief update for those still interested. By complete happenstance it turns out there is a video game developer in my home town. The town where I live. The town where I have lived for most of my life and somehow I never even heard of them despite the fact that they are literally - quite literally - on the opposite side of the road where I eat my lunch every single day, in a building I stare at from 40 feet away for thirty minute intervals, five days a week. As far as I'm aware, there are no developers in my whole country besides this one and it was sitting under my dysfunctional nose all this time. So naturally I sent them a particularly impassioned e-mail about week ago and was called in for a fuller conversation. They've since agreed to take me on full time basis if I want it, but the salary is unfortunately unworkable for me (although this is the same salary that all its employees supposedly operate on, so it's proof, if proof was needed, of the challenges some might face when trying to get their foot in the door). Fortunately they seem to have taken a liking to me, so they’ve agreed to take me on with whatever time I can give them, so I’ll hopefully working with them a couple of days a week if I can convince my current employer to downgrade me to part time. They're a small-time and reasonable young mobile phone game developer with six members of staff producing increasingly promising iphone and Adroid casual games. I'm excited beyond the telling of it and hope to learn a lot. Thanks to those who contributed to this thread! Seems I managed to worm my way into the industry after all. Unfortunately for those looking to emulate my good fortunate, there's very little to learn from me. I just got incredibly bloody lucky.
  2. [quote name='way2lazy2care' timestamp='1332965252' post='4926104'] Reading your posts it sounds like you'd lend yourself well to some sort of production role. Look for associate producer positions. Having management and marketing experience would look great for an ass. prod. application. I do hope you're prepared to take a pay cut though, because ass. prod. is often an entry level position even with your experience. [/quote] Thanks for the advice here. Paycut is absolutely to be expected but as said, willing to anything to get into the industry. Appreciate the comment.
  3. Hi Sayid, Wow - thanks the comments about the website. It needs massive amounts of work which means I need to do a massive amount of reading. It was conceived with Wordpress, which made putting it together pretty straightforward. But when I wanted to add some distinctiveness, I hit some trouble. Fortunately, my girlfriend has some experience in graphic design and was able to make some of the alterations I was after, but hit a brick wall when my requests got a bit trickier. Completely agree with your comments about a side bar and read through the golden ration link you sent - really inspiring. Ideally, I'd like to condense each article so that only the first paragraph or two appears and then link it to an individual page for those looking to read more, but I can't seem to get my head around the CSS system in wordpress. Need to do more research. I admit that your comment about making a text-based game brought a smile to my face because, while studying Computer Science in college some eleven years ago, I was instructed in the absolute basics of Turbo Pascal 6 and proceeded to use the language to construct my magnum opus, 'The Castle of Deceit', a sprawling, path-branching, and doubtlessly crap, tale of swords and wizardry that, in essence, was a 'Choose Your Own Adventure Story' in digital format. This is, as best as I can remember, the only full game I have ever programmed, though I'm now going to try to put something together in StencylWorks in a bid to get the creative juices flowing again. Thanks for the advice and good luck with your text-based adventure. I'm sure it'll turn out a hell of a lot better than mine did.
  4. Hi Destin, Apologies for the slight delay getting back to you. Terrific website, lots of encouraging stuff here and I'm slowly but surely working my way through all of it. Some of the links you've provided are very helpful too. Hope to put some of your good advice into practice this week! With thanks, Gareth
  5. Hi Tom, Thanks for the feedback . I've just read over the two articles mentioned, as well as a couple of others on the list that caught my attention. There's some sage and genuinely sensible advice in both of the articles you cited – these were encouraging to read through. The option to segue from a marketing role into a different position once my foot is in the door is what really caught my attention, and you provide keen insight. With regards to your advice on finding a marketing role, it could be a great route in for me particularly although, being reasonable about my chances here, while I have 5 years of Marketing Management experience, and a good mixture of online and publication-based advertising, as well as hands-on marketing experience, I am conscious that I will be going toe-to-toe with marketers who specialise and have degrees in the topic. Having marketing experience is definitely a tick in my favour, and although I read a lot on marketing strategies, advanced marketing theory isn't a feature of my repertoire. That being said, finding an entry-level marketing role and working my hardest to prove my pluck and capabilities is doubtless as good a way into the industry as any other for me. Will investigate! Thanks for the fast response. Genuinely appreciated. Gareth
  6. Hi Frob, Thanks for taking the time and trouble to respond. The link is really useful – I’m reading through some of it as we speak to better determine where I fit into things. A frustrating feature of my personality is that I sometimes feel that I have the ability to contribute to most roles/discussions but that I do not specialise. This is making the process of isolating what role I’m best suited for tricky to pin down. Additionally, I harbour the potentially silly quandry that until I’m working in the industry, how will I really know what I’m what good and where I derive the most satisfaction? Despite the English Language degree, I don’t think writing is the role for me. I’d the find the process frustrating and I’m not even sure I’d be very good at it. There’s some stuff here on Project Management that looks more in keeping with my interests, allows for some creative input, and will give me an overview of the whole gaming process without having to specialise in any particular area other than time and people management. Apparently the route in here is QA since without prior industry experience, it would be impossible for me to move straight into this role (and thank God, really). I read that only 40% of jobs within the industry are advertised. Do you think my approach of sending colourful, tailored covering letters to company seniors (with CV attached) is a good way to get noticed? Thanks, Gareth
  7. [font=Arial, sans-serif][size=2]Hi all,[/size][/font] [font=Arial, sans-serif][size=2] [/size][/font] [font=Arial, sans-serif][size=2]Ludicrously old recently-turned-30 year old looking for a complete career jump into the VG industry. I'm currently a Marketing and Project Manager for a Manufacturer/Attraction based in South Wales. Prior to this I was the Marketing Manager for a Hotel/Attraction for a number of years, in charge of a team of 6 people, coordinating marketing strategies, bringing in revenue, coordinating with local authorities, etc. Commitments to family, partner, etc, have held me firm to this part of the world until now, but changes in circumstances and a re-evaluation of my chances to do the thing I actually love the most have propelled me to try to find a way into the video game industry.[/size][/font] [font=Arial, sans-serif][size=2] [/size][/font] [font=Arial, sans-serif][size=2]Of course, I have no experience at all, I am not a programmer or a designer, and my degree is in English Language and Literature, not Computer Science. That said, I have skills in people management, I am a creative thinker and do have an interest in design. In a bid to fulfil this lifelong ambition, hours, low-pay, perpetual crunch-time be damned, I am going to find a way if it costs me all three of my feet.[/size][/font] [font=Arial, sans-serif][size=2] [/size][/font] [font=Arial, sans-serif][size=2]Looking for general advice and input on how to get my first break. Appreciate the best way in is to know someone on the inside, but none of my contacts work within the industry. Currently putting together a website called www.culturedgaming.com as a means of demonstrating some industry passion. Obviously I am a gamer, and play a wide variety of titles across a number of platforms. Read endlessly about the industry. Consider myself to be strong people person with vision, eye for detail, money-maker, get-things-done kind of person. Suspect I might have the constitution for being a producer but obviously wildly unqualified and would need to work up to it. Is QA my best way in? Will gladly do it with a smile permanently etched onto my chiselled face if it gets my foot in the door and means I can segue after a period of time.[/size][/font] [font=Arial, sans-serif][size=2] [/size][/font] [font=Arial, sans-serif][size=2]Happy to relocate just about anywhere. Currently assembling a list of all video producers and developers in the UK and am planning on sending a colourful covering letter to head honchos or whatever senior contacts I can gather. Will tailor each letter specifically for each company if possible. Critiques of this strategy welcome.[/size][/font] [font=Arial, sans-serif][size=2] [/size][/font] [font=Arial, sans-serif][size=2]Many thanks all![/size][/font] [font=Arial, sans-serif][size=2] [/size][/font] [font=Arial, sans-serif][size=2]Gareth[/size][/font]