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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About advancedmusicsubstitute

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  1. [quote name='nsmadsen' timestamp='1332181292' post='4923374'] Your thoughts, while you have the right to express them, are seriously flawed. And naive, honestly [/quote] You, sir, have changed my life. Upon reading your post I starved myself for days and meditated under the Bodhi tree. Thanks to you, friend, I have achieved true enlightenment and feel that I will miraculously rise above the stagnant masses of hopeful composers- only to become the very greatest video game composer ever to not have a solo music career! If only you weren't there to make me see how flawed and naive I've been... imagine where I'd be. Lost. lost.
  2. I'm just going to jump in with my two cents here. I'm a passionate musician, I LOVE making music, it's what I do. There are passionate programmers, developers, etc., who LOVE making games, that's what they do. The people putting these games out aren't always making money, but people still play the games. Not everyone is at the same experience level here and not everyone wants to make this a profession. My situation is this: I have a lot of great tracks, and I'm making more all the time. However, I cannot perform this music live. So why not offer it up to people who can put it in their video games that people are playing? People hear the soundtrack and go, "I like that tune, who is that?" they search the credits and there's my website link. Maybe they click around, download a few tunes, tell a friend, who knows? I gain exposure and experience, which in the end can lead to more paying gigs. People who jump onto the scene demanding money as virtual "nobodies" just end up looking daft and egotistic, IMO. I don't know where I'm going with this exactly, but what I'm trying to say is that I'd rather have someone play my game or hear my music and enjoy it than get caught up in whether I'm going to be paid for my contribution. I mean, seriously... who gets into music for money? Just my thoughts, idk.
  3. I'm more of a composer, but I'd be willing to try out some sound design if you'd like. What kind of sounds are you looking for? I'm looking to gain exposure and you seem to be looking to avoid dealing with pesky copyright laws. In short, if you have sounds custom made for your game your worries go away. I'm happy because my name is on something, you're happy because your game sounds great, no? Just a thought, hit me up. email: advancedmusicsubstitute@gmail.com
  4. I'm a great resource. I'm looking for projects. I want to do scores for all types of games. I'm experienced in all types of electronic music and will work with you to get the sound that YOU want for your game. If you need original compositions, then look no further. The link in my signature has examples of my work, and you can email me at advancedmusicsubstitute@gmail.com
  5. Hello, I'm new to the forum here; my first post, actually. I've been producing music for over 8 years, the bulk of it being electronic-styled experimental, etc. What I use these days for all my tracks is a combination of FL Studio 9 and a VERY outdated version of Acid, pre-Sony buyout. There are a number of VSTi's that can definitely get you the sound you want, even if you're a preset junkie like me. (I hate twiddling knobs, I'll be the first to admit it). Still, if you'd rather sculpt your own sound, they also provide you with such capabilities. One in particular you may be interested in comes from a company called TweakBench, called "Peach". In case you don't already see where I'm going with this one, it's a total emulation of the original NES soundcard. Yes, you can take your midi tune that you create and give it all that 8-bit glory. I've made several tracks using it and it's one of my main arsenal when I'm looking for that old sound. In fact, Tweakbench has a great selection of FREE VST plugins that are great for working with most DAW's, including FL, most of which have a great vintage or analog sound. All of them are available via their website, just google "tweakbench" and enjoy.