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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About CristolGdm

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  1. Waow, talk about a surprising crossover #ME3 RT @SQUARE_ENIX_EU N7 armour costumes are coming to FFXIII-2 next week! http://t.co/ET5KuC1b
  2. Can we make a petition to have *normal* people regroup and write fair reviews for #ME3 on #Metacritic?
  3. Well, lots of positive feedback here, thanks a lot And useful advice too, I'll try to keep that in mind.
  4. Hi guys, I have developed a few very small projects in the past (mainly as a training), and i'm considering moving forward to my first "big" project (AAAA, obviously). Problem is, the kind of games I really like, and would really love to make are traditional RPG. By that, I mean based on exploration/story; system can be traditional (FFs, baldur's gate), or original (TWEWY, Chrono Trigger, Radiant Historia), 2D or 3D, the main thing is that I like taking players through different environments, and telling them a story, that kind of things. The question is: Is there still some room to develop indie traditional RPGs? I know that RPG are still a quite popular type of games, but they tend to all be developed by big studios, whereas indie games are more around mini-games. My overarching goal (we're talking long term), after developing a few projects, would be to manage to publish on phone market, or even DS market. I understand that some might say "just develop what you like", but I'm not sure about spending hours of work on a project if it ends up being played only by my brother and my best friend. So basically, this is the question: do people play indie RPG games?
  5. Should I feel bad for actually liking a lot #ME3 ending?