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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Oscar Torrijos

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About Oscar Torrijos

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  1. Hello Everyone,   Today, I am very excited to announce the official launch date of Football Strategy to be May 19th. However, we will keep the beta version running until May 11th; and then game will go on maintenance mode for a week prior to final launch.    The new match schedule changes will go live on Monday and they will be tested during the last week of beta. In addition, all current languages supported by the game will be fully translated with the exception of Polish that will require more time.     It is our great pleasure to share the launch trailer and some wallpaper artwork with you that we have been working on in recent weeks:   Official Trailer: https://www.youtube.com/watch?v=XV6URxaxlbk Wallpaper Artwork: http://www.footballstrategy.org/fankit.php   Presently we are planning to promote the game in various outlets to have a broader audience for upcoming launch. However, as you all would agree, the best method of advertising is always through word-of-mouth.  Therefore, we encourage you to spread this announcement to help us ensure the best possible experience from the start.   Again, we want to assure you that this launch does not mean any hiatus in the development; you can expect the usual staff-community close interaction, constant updates, and improvements to current and future features.   We’re happy that the game is about to get underway and our testers will also be our first batch of players. This is where the game’s evolution is going to begin and we hope we can depend on you all along our journey.
  2. Well the game has been under Beta a little over a year now, and with the data gathered although it is balance short-term we can't be so certain about long-term as the game can progress for many years (it's a browser football manager game - footballstrategy dot org)
  3. Hello,   Am currently seeking for someone who can check the economy of a browser game for any "loop-holes" or possible future problems with the economy/balance aspect of the game. Who or where would you recommend searching for this topic? Thanks.
  4. Greetings DP Community, I would first like to personally thank Digital Point for allowing me the opportunity in showing off Football Strategy. Football Strategy [FS] is a innovative football manager game currently in it's early stages. You will take the role as a manager of your own football club, manage it and compete with thousands of real opponents in league games, friendlies and tournaments. [FS] is focus on being a challenging strategy game with in-depth game-play to offer the ultimate realistic simulation experience. We plan to offer many unique features and expand further based on the community feedback; which is why we urge you to register to follow our development and have open discussions using our in-game forum. For more information visit our official website at: http://footballstrategy.org/splash/   You may also view our first glance trailer at Youtube: http://youtu.be/KKmrpuYPXj4 Thank you.