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SadSingleton

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  1. Hello, Are private property accessors supported when using the non-prefixed syntax? This code: [CODE] class TestClass { private int MyProp { get { return 1; } } } [/CODE] results in a crash: [CODE] >msvcr90d.dll!_wassert(const wchar_t * expr=0x020fa840, const wchar_t * filename=0x020fa798, unsigned int lineno=3688) Line 346 C asCBuilder::CreateDataTypeFromNode(asCScriptNode * node=0x05a3c5e0, asCScriptCode * file=0x0546cf90, const asCString & implicitNamespace={...}, bool acceptHandleForScope=false, asCObjectType * currentType=0x00000000) Line 3688 + 0x1d bytes C++ asCBuilder::RegisterVirtualProperty(asCScriptNode * node=0x05a3c5e0, asCScriptCode * file=0x0546cf90, asCObjectType * objType=0x05542d58, bool isInterface=false, bool isGlobalFunction=false, const asCString & ns={...}, bool isExistingShared=false) Line 3284 + 0x39 bytes C++ asCBuilder::ParseScripts() Line 468 + 0x3d bytes C++ asCBuilder::Build() Line 192 C++ asCModule::Build() Line 205 + 0xb bytes C++ [/CODE] Using 2.23.0.
  2. Thank you, let me know if I can be of any help.
  3. The following code (in which [i]MyEnum[/i] has been registered as an enum and [i]MyEnumValue [/i]has been registered as enum value of [i]MyEnum[/i]): [code]void Update() { MyEnum enumValue = MyEnumValue; bool condition = true; if (condition) { if(enumValue is MyEnumValue) { int i = 0; } } else { int j = 1; } } [/code] Results in the following crash while compiling: [code]> msvcr90d.dll!_wassert(const wchar_t * expr=0x00a54ad8, const wchar_t * filename=0x00a54a20, unsigned int lineno=232) Line 163 C TestAngelScript.exe!asCByteCode::AddPath(asCArray<cByteInstruction *> & paths={...}, cByteInstruction * instr=0x0034a128, int stackSize=4) Line 232 + 0x20 bytes C++ TestAngelScript.exe!asCByteCode::PostProcess() Line 1642 C++ TestAngelScript.exe!asCByteCode::Finalize() Line 72 C++ TestAngelScript.exe!asCCompiler::FinalizeFunction() Line 237 C++ TestAngelScript.exe!asCCompiler::CompileFunction(asCBuilder * builder=0x00347628, asCScriptCode * script=0x00347740, sExplicitSignature * signature=0x00000000, asCScriptNode * func=0x00346bd8, asCScriptFunction * outFunc=0x003477e0) Line 577 C++ TestAngelScript.exe!asCBuilder::CompileFunctions() Line 637 C++ TestAngelScript.exe!asCBuilder::Build() Line 201 C++ TestAngelScript.exe!asCModule::Build() Line 205 + 0xb bytes C++ [/code] Potentially relevant watches at "void asCByteCode::AddPath(asCArray<cByteInstruction *> &paths, cByteInstruction *instr, int stackSize)": [code]- instr 0x0034a128 {next=0x0034a230 prev=0x00349e10 op=asBC_LABEL ...} cByteInstruction * + next 0x0034a230 {next=0x0034a288 prev=0x0034a128 op=asBC_LINE ...} cByteInstruction * + prev 0x00349e10 {next=0x0034a128 prev=0x00349f70 op=asBC_Block ...} cByteInstruction * op asBC_LABEL asEBCInstr arg 0 unsigned __int64 + wArg 0x0034a140 short [3] size 0 int stackInc 0 int marked true bool stackSize 5 int instr->marked true bool instr->stackSize 5 int stackSize 4 int [/code] Now, obviously, this code has been obtained by simplifying actual, useful code [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]. Strangely, removing the "if/else" will allow the code to compile. Also, isn't this an illegal use of the identity operator? Someone here found this issue. I'm not the original "author" and I'm thinking whoever wrote this meant to use ==. In fact, I'm not too sure what the operator should accomplish in this case (aside from logging an error at compile-time). Note that I'm not 100% sure the issue isn't on my side but, judging by the call stack, I doubt it is. I'm using v2.23.0. Any idea?