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Eskovas

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About Eskovas

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  1. New Update #27! [media][/media] Changes in this Update: - New reflex sight; - All new animations for every weapon; - New firing system; - New recoil system; - The more you fire, less acurate is the weapon. It all depends on the weapon's recoil and accuracy stats; - Improved and optimized bullet physics; - New and improved Zooming-in system - Many improvements and bug fixes.
  2. Here it is! The final video of this Asset Creation series [ GIMP ] Asset Creation Part 3 - Texturing and AO Bake [media][/media]
  3. Asset Creation Part 2 - UV Unwraping & Mesh Optimization [media][/media]
  4. Asset Creation Part 1 - 3D Modelling [media][/media] This is the first video of a 3 part Asset Creation series! This 3 Part Asset Creation series will show every step we take when we created an asset! Part 1 - 3D Modelling Part 2 - Mesh Optimization and UV Unwraping Part 3 - Ambient Occlusion bake and Texturing
  5. New Update #26! [media][/media] Changes in this Update: - New Shotgun - Benelli M4, - New Shotgun - AA-12, - New shotgun mecanism, - Reload the amunition one by one and be able to stop the reload at any time, - New Reflex Sight, - Much improved zooming-in, - Much easier to add new attachments to weapons, requiring 50% less work, - New falling animation to prone position (just a prototype and will be changed), - Improved Flashlight and LaserPointer Effect, - New scope effect, - New animations for the M4A1 and G36C, - New parkour move, enables to jump over tall obstacles, - Many improvements and bug fixes.
  6. New Speed Modelling video of Benelli M4 shotgun [media][/media]
  7. New Update #25!! [media][/media] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]Changes in this Update:[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New handgun and new animations,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Fake ambient occlusion on the feet,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Improved parkour system,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- More animations to more actions,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New weapon sight,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New death screen,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Improved recoil,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New sniper,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Fall damage,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Many improvements and bug fixes.[/background] [/font]
  8. New Update #24 [media][/media] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]Changes in this Update:[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New Weapon Sight (ACOG);[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Death Notification System;[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Animation when falling from a greater height;[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Improved Recoil System;[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Test Map at night;[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New system for changing firing type (Single, Burst, Auto);[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New and more enhanced parkour system;[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- This system also allows to jump through windows;[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- LOD now works on multiplayer;[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Many Small bug fixes and improvements;[/background] [/font]
  9. New Update #23! [media][/media] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]Changes in this Update:[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New In-Game menu,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New real time 3D weapon costumization menu,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New weapon statistics system (mobility, range, damage, recoil, fire rate, accuracy),[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New surface type system[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Improved fire rate,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Improved player's movement,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Improved Recoil,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Improved Zooming in,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Random spawnpoints,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- New footstep sounds,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Improved multiplayer experience,[/background] [/font] [color=#333333][font=arial, sans-serif][background=rgb(235, 235, 235)]- Many small improvements and bug fixes.[/background] [/font]
  10. New Update #22!!! [media][/media] Changes in this Update: - New Part of the map - New Blood Screen Effect - New Weapon (M4A1) - New Attachments (Flashlight and laser pointer) - New Effect when bullets hits metal objects - Fixed zooming in glitch - 3D laser pointer - Laser doesn't go through walls - Laser affects Player's view - Flashlight affects Player's view - Improved 3rd person animations and movement - Many fixes.
  11. [color=#333333]Hello again! [color=#333333]We made a new Speed modelling video of a new weapon that will be added to our game [color=#333333]Check it out: [media][/media]
  12. Hello Everyone!! New Update #21 Multiplayer! [media][/media] Comment Rate and Subscribe [color=#333333][font=arial, sans-serif]Share this video and follow us on facebook[/font] [color=#333333][font=arial, sans-serif]----------------------------------------[/font] [color=#333333][font=arial, sans-serif]Facebook Page:[/font] http://www.facebook....129621573796831 [color=#333333][font=arial, sans-serif]----------------------------------------[/font] [color=#333333][font=arial, sans-serif]Changes in this Update:[/font] [color=#333333][font=arial, sans-serif]- MultiPlayer.[/font]
  13. New Update #20 [media]][/media] Comment Rate and Subscribe [color=#333333][font=arial, sans-serif]Share this video and follow us on facebook[/font] [color=#333333][font=arial, sans-serif]----------------------------------------[/font] [color=#333333][font=arial, sans-serif]Facebook Page:[/font] http://www.facebook....129621573796831 [color=#333333][font=arial, sans-serif]----------------------------------------[/font] [color=#333333][font=arial, sans-serif]Changes in this Update:[/font] [color=#333333][font=arial, sans-serif]- Dummies now walk torwards you (Note: this is just for testing)[/font] [color=#333333][font=arial, sans-serif]- New Weapon Shader[/font] [color=#333333][font=arial, sans-serif]- New Skin Shader[/font] [color=#333333][font=arial, sans-serif]- Every Weapon animations were recreated from scratch[/font] [color=#333333][font=arial, sans-serif]- First steps in multiplayer[/font]
  14. [font=inherit]Hello everyone,[/font] [font=inherit]This is our first game, we are using Unity 3D (indie/free version).[/font] We are also using Blender and GIMP, since they are all free. About us: The team currently has three members. Our Game Development Group is called Drunken Lizard Games. Follow us on: Facebook : DrunkenLizardGames (Facebook) Youtube : DrunkenLizardGames (Youtube) About the Game: We are trying to create a singleplayer and multiplayer experience, including realistic gameplay, animations and physics. We already have the story planned, but we can't share it at the moment. We will be doing a Multiplayer Alpha in the future. Hope you like our game, and please leave a comment and feedback. [font=inherit]We are already at update #19.[/font] [font=inherit]Here is the latest Video Update:[/font] [media][/media] [font=inherit]Here are some ScreenShots:[/font]
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