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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Julian Uribe

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  1. I cant use an OS even though im sure it ccould be done, this aproach is the one used on the class that follows the one im taking right now and doing this project for. As nypyren suggested I will work on the basics, aquiring and manipulating the keyboard signals and getting to display pixels appropiately. This week Ive got some tests so I will get started on this next weekend. I also decided that my primary goal for now will be just a simple pong game, and hopefuly I will get this working with enough time left in order to aim for a more complex game Thanks a lot again.
  2. Thanks a lot for the feedback! Im gonna do some research regarding what u guys have mentioned and come back with more questions! thanks a lot!
  3. Hello everyone, I study electric engineering and for an important class I decided to create a simple videogame, Im thinking something similar to NES (Nintendo) games, something like mario comes to mind [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] Jumping, avoiding obstacles, simple type of game. The whole idea of the project is to develop the game to run in a processor called LatticeMico32, this processor will be mounted in a NEXYS 2 -Nexys 2 is a powerful digital system design platform built around a Xilinx Spartan 3E FPGA -info about the LM32 [url="http://www.latticesemi.com/products/intellectualproperty/ipcores/mico32/index.cfm"]http://www.latticese...ico32/index.cfm[/url] These characteristics make the project different from most. The languages in which I know can compile for this processor are C and verilog, Im guessing only C will be used for the game. I feel like the processor and FPGA setting is confusing so if anyone wants to check out the code of a simple application I have compiled and run on this "kit" I can show it, no problemm. I decided to use a VGA monitor and a numeric keyboard as the control and screen for the videogame. Alright, now that you know what Im up to,[b] here is my cry for help [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img][/b] Im familiar and I would say good at programming in C, BUT I have never worked on something similar to a videogame, I realize I need to get familiar with different programming schemes and techniques but[b] I dont know exactly where to start.[/b] I know that game programmers usually count on a series of libraries, I believe I will have to create these library's in my case, or am I wrong, [b]is there any help I can get from pre-existent code?[/b] [b]Any books or websites recommended?[/b] [b]How much time do u think I will need?[/b] The project is due in june, but If this is obviously a lost cause I must know. I might not be very clear but I will be here to explain better and answer questions. THANK YOU for reading this, anything that comes to mind might help me, Im new to the game programming world so there's nothing obvious [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]