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Quantonium

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About Quantonium

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  1. Thank you all for the very inspiring words! I love it when people give constructive, useful, and encouraging tips, rather than the depressing words you get from a lot of other forums.. In any case, I've been thinking over the past couple of days about the different languages, and now I'm even more convinced that I'll start out with C++. It seems like most people think it's a safe bet. And, as I stated in my OP, I rather like the idea of not missing out on anything. I like knowing that I'm in total control over what's going on, and that nothing really "does it for me". Of course, there will be many challenges along the road, but I'm looking forward to it. At the moment I'm in Thailand and enjoying tons of fruit and chilling out, but when summer starts back home in Norway, I'll be getting a good book on c++(any suggestions?), and start tinkering with code. Something I never thought I'd do
  2. Thank you all for good advice. I've read up a little on the differences of the most popular languages, and it seems to me that the biggest difference between c# and c++ is that c# is "managed". As I don't have any knowledge on programming yet, I don't really understand what that means, but I figure it means that it's a bit easier to do use, but may be restricting in very complex programs where you would want even more control? I guess c# is a good thing for a one-man-team perhaps..
  3. Good day! I've played video games my entire life, and view it as my biggest hobby. For many years now I've thought about making games, and even though I'm not going for a career in video game industry, I'd really like to create the ideas I have in my head. I have absolutely no programming experience, but a little artistic exp. I love to draw, and try to do this a little bit evey day to improve my skills to the point of making the necessary artwork needed for a game. My vision is that I am able to create simple games on my own. Just me. I know this requires quite a bit of skills in various aspects of game design though.. I have my whole life ahead of me, and I'm willing to spend many years on the project. I'd like to make simple games (probably only 2d, although 3d would be a fun step to take after a while). Platformers, adventure games, 2d rpgs, who knows. Obviously I'd start with making ultra-basic programs, move on to something like tetris when I'm ready to actually delve into game development itself. I do not fear baby steps. I like the idea of using an extensive, professional programming language, but obviously there are easier choices. I'm not sure if I like the thought of being limited in any way though.. What would be the best course of action? What programming language should I go for? What other things will I have to learn to make my idea come true? Thanks for any answers.
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