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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thank you all for the very inspiring words! I love it when people give constructive, useful, and encouraging tips, rather than the depressing words you get from a lot of other forums.. In any case, I've been thinking over the past couple of days about the different languages, and now I'm even more convinced that I'll start out with C++. It seems like most people think it's a safe bet. And, as I stated in my OP, I rather like the idea of not missing out on anything. I like knowing that I'm in total control over what's going on, and that nothing really "does it for me". Of course, there will be many challenges along the road, but I'm looking forward to it. At the moment I'm in Thailand and enjoying tons of fruit and chilling out, but when summer starts back home in Norway, I'll be getting a good book on c++(any suggestions?), and start tinkering with code. Something I never thought I'd do
  2. Thank you all for good advice. I've read up a little on the differences of the most popular languages, and it seems to me that the biggest difference between c# and c++ is that c# is "managed". As I don't have any knowledge on programming yet, I don't really understand what that means, but I figure it means that it's a bit easier to do use, but may be restricting in very complex programs where you would want even more control? I guess c# is a good thing for a one-man-team perhaps..
  3. Good day! I've played video games my entire life, and view it as my biggest hobby. For many years now I've thought about making games, and even though I'm not going for a career in video game industry, I'd really like to create the ideas I have in my head. I have absolutely no programming experience, but a little artistic exp. I love to draw, and try to do this a little bit evey day to improve my skills to the point of making the necessary artwork needed for a game. My vision is that I am able to create simple games on my own. Just me. I know this requires quite a bit of skills in various aspects of game design though.. I have my whole life ahead of me, and I'm willing to spend many years on the project. I'd like to make simple games (probably only 2d, although 3d would be a fun step to take after a while). Platformers, adventure games, 2d rpgs, who knows. Obviously I'd start with making ultra-basic programs, move on to something like tetris when I'm ready to actually delve into game development itself. I do not fear baby steps. I like the idea of using an extensive, professional programming language, but obviously there are easier choices. I'm not sure if I like the thought of being limited in any way though.. What would be the best course of action? What programming language should I go for? What other things will I have to learn to make my idea come true? Thanks for any answers.